DDAL Jasper DMs Princes of the Apocalyse

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Princes of the Apocalypse Session 3

Day 6 to Day 15

Leaffall 6 to Leaffall 15

PC Killed 0 Monsters Killed 51 Villains Captured 3 Villains Escaped 3

Start Time 6:00 PM End Time: 9:54 PM

Take 10 down time days. 267 GP.

I had a strong group of seven. I had a very strong group of six. Geronimo Barbarian 3 Half-orc. Ember Life Clerc 3 Human. Liu Fang (Lue) monk 3 Aasimar. Phillip Druid 3 Tiefling. Zephron Twilight Cleric 3 human. Aurai Circle of the Moon Druid 3.

As they as seating down to breakfast at the Swinging Sword Sherrif Harburk Tuthmarillar (11) invites himself in for coffee. He opens with small talk and then asks about.

Grund Male Half Orc works at Mellikho Quarry page 28 and is a vendor at the market on his off days. (21)

Gale Female Tiefling works at Mellikho Quarry page 28 Leaffall 3

Mario male dwarf last seen at Mother Yalantha Leaffall 3

Marry female halfling last seen at Mother Yalantha Leaffall 3

Sue Male human barbarian last seen at Mother Yalantha Leaffall 3

Susan Female Changeling last seen at Mother Yalantha Leaffall 3.

They were either long time residences or some temps who sleeping in Mother Yalantha and he asks about the missing Sly but get no real good excuse. He asks the group to be on the look out and mentions for them to keep a look out for them. He also mentions Bloody Treasure (page 150) and The Last Laugh (Page 150) and mentions the rewards. The group says they will check out the sites and the rest of the town and they will stay out of trouble.

The cop also mentions the town elders. Ilmeth Waelvur human bandit Waelvur Wagonworks page 27. Dornen Finestone Head of believers Page 26. Albaeri Mellikho of Mellikho Stoneworks human female pot belly page 28. Baragustas Harbuckler male retired carpenter page 157. They generally meet once a month for taxes and coffee at the bakery.

The group checks their map and decides the Bloody Treasure would be a good one-day outing. But it would just be one day. As they get to small crevice, they smell blood and decide to jump over it. They awaken the stirges.

This complication has been brought to you by. Liu who rolled a 14. Two Earth Guards and four Cult robbers decide to ambush the party as they are swarmed by a dozen stirges. The fight is intense but goes strange and evil at the end. One fat stirge flies away scared when the robbers who are trapped in spike growth throw themselves on to ground chanting “the earth is mother, the earth is father.” And the remain earth guard pulls a holy hand grenade out which cause the party to scatter. As he about tosses the weapon into the crevice with Ember, he is killed and falls in. The mold earth grenade traps him in the crevice. It takes over an hour to dig him out while the other bodies are being looted. And amazingly it fits Zephron.

Book, “You awfully generous with my loot drops.”

Returning to Red Larch in the afternoon of the next day the decide to exchange the armour at Ironhead Arms (page 27) where Feng Ironhead is amazed, they had not cleaned the blood off. DM, Note He starts at half price and either upgrades or down grades the price. Roll percentage dice 51 and over he gives a percentage more. Fifty and under he gives less. This will change as you shop with him more.

On the way back to Mother as they have free room. Yes, it just the ground floor where you lay your sleeping bag but it free. Sly approaches. He smells like he been dead for about five days. It is not Sly but the person who he killed five days ago in the Moving Stones. Just as they thinking about hiding the zombie the cops show up. Liu distracts the Sherrif enough so the clerics know it is necromancer and earth magic who raised the murder victim. So Sherrif Harburk is looking for a necromancer since this is the first undead in sixty years.

To clean off they visit Haeleeya (bathhouse couldn’t put that in paragraph title could you book). Haeleeya (Lee for short) runs the only bathhouse in town. Liu is made to go around to the back to get splash down as a first cleaning. But since it is Leaffall and he has not shirt on, she takes special interest in him. In fact, he gets the Ivory soap while everyone else gets the lye soap. He engages her with small town. And while she starts to talk town gossip, she stops herself. When the new stove for the Swinging Sword arrives, they go on a date. Her side hustle is dresses and shirts for the town folks and visitors. They are slightly upscale and she will do a pink collar with spikes for 2 GP and 5 SP for Mary Jane.

Lee is the contact for the Emerald Conclave and will get a report to Aurai on day 20 (Why does the dm have homework?)

In the morning, they finally meet the baker, Mangobarl Lorren page 25. He provides most of the town bread for 2 SP a loaf. He mentions the Haunted tomb (page 149), the Moving Stones (Page 153), the Summit Hall (page 43) and has the local gossip.

They set out for The Last laugh and get their around noon and spend the next four hours trying to track down the laughter. Liu, “It would be only an hour if those others would not get into a contest on who could blow the bigger bugger.” The skull is a laughing death maker. A rare form of undead which calls other undead to it. Ember does not figure this out until after she puts into her pack.

They return to Red Larch and find still no Sly. So, they move on to Anderil Farm. This complication is brought to you by Geronimo who rolled a 13. It is Leaffall and the weather is still on the chilly side as they mean a mixed group of Water cultists in tank tops. And since exchanging precious body water, some of the group decide to find some nearby bushes to get sweaty.

Fade to black. NO, it is an ambush. The cult gets a hand on everyone but Philip, Ember, and Aurei. A great fight breaks out with Zephron fleeing from the encounter due to short staff issues.

They dress and loot the bodies.

We will pick this back up a mile or two from the farm. I should have Emerald report created by next session.

DM Note Does anyone have a price this for things not on the equipment list?

End of session 594.
 

Princes of the Apocalypse Session 4

Day 15 to Day 20

Leaffall 15 to Leaffall 20

PC Killed 0 Monsters Killed 100 Villains Captured 3 Villains Escaped 5

Start Time 5:58 PM End Time: 9:40 PM

Take 10 down time days. 222 GP.

I had a strong group of seven. I had a very strong group of six. Geronimo Barbarian 3 Half-orc. Ember Life Clerc 3 Human. Liu Fang (Lue) monk 3 Aasimar. Phillip Druid 3 Tiefling. Zephron Twilight Cleric 3 human. Aurai Circle of the Moon Druid 3.

Story Award for the Kids. You dragged two dead kids to the big town to get them resurrected. Two free casting with out material components of revivify or raise dead.

Story Award Family Feud. Germino has picked the nice side of family and went against the Iceshield Orcs. Iceshield orcs respect you. You can move their attitude one degree toward you.

Story Award. Its Knights we want to be. Sir Erned Stoutblade has ten percent chance of showing up to help you out. (Also, he gets death saves.)

Story Award. Bought the Farm. Kerbin Dellmon gave you the deed to local farm house with forty acres. It is empty for some reason. All tools you need to move in. No livestock. Just ask Germino’s relatives why not.

As the group is looting the dead the sounds of a merchant chart is heard coming over the hill. Cow bells and tin bells can be heard. A Chinese (Chou?) dragonborn appears.

“It is I Fai Chen. Merchant to the stars, the bars, and wanderers. Cash for some goods. Trade for others. Trade +1 dagger for +1 great sword can do. Sell +1 dagger for cash no can do. So, what say you?” says Fai Chen. (Fai Chen is the AL magic trader who generally show up at cons.)

Germino, “Can I get armour made for Mary Jane?”

Fai Chen opens a drawer and puts in two cookies, “Hey elf you have special order. Special order doesn’t upset us. No. No. Not smoke Mary Jane. Make armour for bear. Oh, only in hot pink with purple racing stripes. Okay. Price is paid get on Keebler.”

An hour goes by. Dark smoke is rising in the distance. “Bye now Iceshield Orcs gave me shrimp and grits recipe to delay you. Have fun cleaning up after raid.” He snaps his fingers three times and disappears.

Arriving at Anderil farm Germino kicks in the door and yeets the monk into the fire. Liu Feng chips a burning beam in two and rescues Selwyn Anderil. Zephron does a quick healing. The Iceshield orcs have been raiding the local farms the last 15 days. The raid happens just finished thirty minutes ago and they are headed east. The group moves out fast and catches up with the orc raiders. The first wagon has the kids and second wagon has the kids. Both are driven by oxen.

Germino, “Marvin is that you? How is Aunt Lulabelle? Why are you with these no accounts? You better get home before I tell your maw!”

Marvin, “Yes cousin Germino! See you at the family reunion at Christmas.”

Germino, “Uncle Lewis is that you? Stop this nonsense rid now. Oh, heck no you didn’t just throw a javelin at me. It is Miller time. Time to crack a cold on and bust some heads. naughty word they killing kids. Kill them all!” The dust settles only mother Maygan survives. Ember agrees to take the family to Westbridge while the rest moves on to the Dellmon Ranch. It is two days to Westbridge, and about five hours to the ranch.

Arriving at the ranch after dark, the group is folded into the defenses. With about 45 people in the compound (page 165) it is kind of crowded but the raiders don’t arrive on the first day but do around eight the next morning.

Germino, “Lew when did you get out jail. Stop this nonsense. We will kick your ass up into your shoulders.”

Lew, “I just out seven days ago and.”

Germino, “Seven days and back to your old ways. I see you got your girl friend Sally May with you. Sally May, I still see you getting your hair dye from Piggy Wiggly!”

Sally May, “Oh it is on!”

Sir Erned holds the barn door for the entire battle not letting any one in. Guard number three kills Lew and holds back six orcs himself. Zephron keeps up his Twilight Sanctuary over most of the ranch. Liu Fang and Dire wolf from Phillip hold the west side through most the battle. And the barbarian bar the north door.

The battle falls silent. Forty-one orcs lie dead. Sixteen famers and children lie dead. One lone orc escaped. The mourning begins.

DM Note Thanks for running the farmers NPCS. Hey the map was only ten feet off this time. Good job.

End of Session 595.
 

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