I called it that they were going to buff Wizard. I fully expect Monks ki problem to be even worse and for it to be filled with even more irrelevant ribbons.
Cool. I once predicted when someone was going to roll a Nat 20. Doesn't mean I pick winning lotto numbers. Just because you guessed and were correct doesn't mean you are always going to guess correctly.
No room for foresight is a strange hill to be on. Particularly when I, explicitly, acknowledge that substantive changes would change the assessment. But that still ultimately depends on what those changes are; their go at the Druid was substantial too, doesn't mean it was good.
This isn't "no room for foresight" it is "none of us are actually really psychic." Because, your acknowledgement that substantial changes would change things? Yeah, the point is no matter how much you might think you are right, you actually don't know what the changes to the druid after the playtest feedback will be. You guess. You can predict. You can read the tea leaves or reference the historical data. But you don't actually know, and basing your predictions on whether or not material will be used by the community on your predictions of the quality of the material is just swinging in the dark.
Enough sales to keep Hasbro afloat, without having to take a sales hit in the interim.
I don't believe the game designers actually believe any of this is a good idea that will work in the long term, but if they do then thats just a further indictment of the state of that company.
Yes, I'm sure the highly successful game designers of a highly successful game, believing in the potential success of their product is a death knell for a company that has been seeing booming success in recent years. And yes, I know, they aren't perfect, they have messed up more than once and in some big ways, but you seem far too confident that these people are utter fools when... you know... they are the most likely to see the data and trends that would inform their decisions? And they know just as much if not more about DnD than you do?
If the rules as written in 2014 remain as is, you are not operating in an evergreen model.
To lean into that analogy, imagine if Call of Duty 4 had to integrate the entirety of all the previous Call of Duty entries, all unchanged and operating exactly the same as they originally did, as one "seamless" game. Thats the effective equivalent of what we're looking at.
2014 isn't being updated if it isn't being deprecated. Ergo, you're stacking editions together and that isn't going to work.
That isn't how that works. Not even a little bit. I don't even know where to start trying to correct you on this.
Here, let's start with this. Call of Duty is a computer game, with a set limit on what it contains. DnD doesn't work like that. If it did, then it would have been a new edition of DnD every single time they released a new rulebook with new options. If I made a Call of Duty game and put in a new type of grenade, I've made a new version of that CoD game. But, if I'm playing an edition of DnD and I put in a new item.... it is still the same edition of DnD. In fact, no matter how many 3rd party books I've bought and added to my collection of rules, no matter how many times I homebrewed the game, even including when I homebrewed every single class in the game... it was STILL 5th edition Dungeons and Dragons. And I could still buy 5th edition products and use them.
I don't believe the game designers think it isn't a new edition, because I give them the benefit of the doubt to know better.
Translation: I know what they are designing better than they do.
I'll never understand this type of thinking.