Jeremy Crawford On The Dark Side of Developing 5E

WotC's Jeremy Crawford spoke to The Escapist about the D&D 5th Edition development process and his role in the game's production. "There was a dark side where it was kind of crushing. The upside is it allowed us to have a throughline for the whole project. So I was the person who decided if what we had decided was important two years prior was still being executed two years later."


You can read the full interview here, but below are the key highlights.

  • Mike Mearls started pondering about D&D 5th Edition while the 4E Essentials books were being worked on in 2010.
  • There were "heated discussions" about the foundations of 5E.
  • Crawford is the guy who "made the decision about precisely what was going to be in the game".
  • Crawford considers D&D's settings as an important pillar.


For another recent interview, see Chris Perkins talking to Chris "Wacksteven" Iannitti.
 

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Yeah, at this point a fifth FR campaign book/boxed set or what-have-you seems kind of pointless. I like where D&D is now, so much material from the different editions readily available. You really can make it the game you always wanted at this point, what with 6 versions, mash up what you like.
 

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'Be a passive consumer. Don't rock the boat. Take what WotC gives you. Be grateful for what you have; don't ask for more.'
No.

This topics and others just like it have pretty much been rehashed to death since the DMG hit back in December, and in that time I have not seen a single person say that it's not OK to ask for more. Just point out that, looking at all of the evidence, you're really not likely to get what you're asking for.
 

Sure, but by "support" they don't mean "spend money in ways that does not generate viable returns"!

So nobody bought the Forgotten Realms, Eberron, or Dark Sun books for 4e? I can see an argument for not producing a new Mystara setting or leaving Jackandor alone, but WotC literally is throwing money away to discuss old settings?

Jeez, I guess the Christmas layoffs must have paid for that UA Eberron article then.

Less than a week ago, I read this in the ENworld summary of a Chris Perkins interview:
* Their goal is to "challenge people's expectations" re: sourcebooks

* They're "not interested in releasing books for the sake of releasing books anymore"

* They want book releases to be events that will "surprise and delight people"; they also want to put out books that people will actually use rather than books that will just get put on a shelf to "stay there and slowly rot"

"One of our creative challenges is to package [setting] material - reintroduce facts and important details about our worlds - in a way that we know that DMs and players are going to use, that's going to excite them, that's actually going to surprise them. We may get that content out, but I'm not going to guarantee it's going to be a book. I'm not going to guarantee that it's going to be anything that you've seen before. But it will be something."​

Again, I don't ever expect a Darokin Gazetteer book, or The Factol's Manifesto, or even Scarlet Brotherhood sourcebook. But SOMETHING to refresh. Give me a web article, or the oft-mentioned "Worlds of D&D" book. Don't tell me D&D's strength is its settings, then say "but we're not touching that strength, you're on your own."

They're not going to publish books just because some potential customers want the content. They're going to release information in other ways. Clearly a major constraint is going to be financial.

I don't want Princes of the Apocalypse or Hoard/Rise of Tiamat. Guess they shouldn't have produced them.

The Realms metaplot I don't know anything about, but given that all the modules for 5e (including many of the later ones for the playtest) are set in the Realms I would have thought that support is happening. And a quick Google for "Forgotten Realms novels" led me to this site, which tells met that 4 FR novels are due this year. Maybe they will tell us about what happened to Callimshan after the Sundering.

It'd be nice to have that info in one place, rather than scouring the internet for nuggets dropped.

As for the stats for a Draconian or a mul, the time-honoured tradition is to make it up! What number of D&D groups do you think is out there who would be playing Dragonlance, or Dark Sun, except for that fact that WotC has not supplied them with stats for a Draconian or a mul? Furthermore, for $19.99 you can buy the 4e Dark Sun book from DriveThru and convert the mul stats across if you want to. (Or, if you find it easier to convert from AD&D, the 2nd ed boxed set is $9.99.)

Ah yes. The time-honored "do it yourself" Well thank's WotC. I guess I don't need to buy another book from you since I can just "make it up myself." Except for the fact that their stuff is playtested (at least somewhat) and has some of the kinks worked out.

From WotC's point of view, if a few stat blocks like this are really all that is at issue, I imagine it would be cheaper for them to do another UA down the track (a bit like the Eberron one) then actually author and publish a book.

It'd be nice if they announced that's what they are doing so I can expect that there will be a Ravenloft UA or a Dragonlance UA. Instead, we get these vague "non-announcements" for D&D's future that leaves one wondering exactly what ARE they supporting. Its never a good sign that 10 months after a major release we have no idea as to what support this game is getting beyond a monthly pseudo-playtest document and two annual Adventures (with possible accompanying 25 page player document).

I don't want the glut of 3e. I don't want 4e's book-of-the-month club. I don't want 2e's constant churn of material. But I want something. The vague pronouncements were fine in January, its April now. I just want to know what, going forward, is the status of non-Realms D&D settings: occasional name drops, web support, printed, or silence.

God, I want that jury duty to be over...
 

I was responding to the claim that playing D&D in GH is not supported. And that claim is not true. There is a vast range of products (I pointed to them upthread) currently available at good prices. If you want to play D&D in GH, buy one of those products. If you already own them, then you already have the support you need: use it.

When I started a new fantasy campaign recently, I wanted to use Greyhawk as the backdrop. So I pulled all my old Greyhawk stuff down of the shelf (where it had sat, largely undisturbed, for several years) and had a look over the maps and some of the geographical descriptions.

I knew that one of my PCs was a forest-dwelling sorcerer-assassin, and another was a mage who was a member of a sorcerous cabal and had lived in a tower in arid hills overlooking rough and arid countryside. And I knew I wanted to run a scenario with nautical elements.

So I started the game in Hardby: its a seaport whose ruler is a Gynarch (hence sorcerous cabals), that is close to both the Abor-Alz (arid hills with towers in them) and the Gnarley Forest (a suitable origin point for a sorcerer-assassin).

The material provided me with the support I needed: maps, geographical descriptions, and some NPCs (the Gynarch of Hardby). Anyone who doesn't have that stuff on shelf can buy it from DriveThru and get the same support for their game.

That's support for playing D&D (or any other fantasy RPG) in Greyhawk.

Clearly, you set a very low bar for what you consider "support". All of these products have been available on the used market since they were published. Before WotC started offering the PDFs on DriveThru, would you have considered WotC to be supporting Greyhawk just because I could get the used copies from Crazy Egor's or on ebay? I don't think I would. Putting PDFs out on DriveThru is a step above that, but it's still hard to call it very active support - certainly nothing like when they were publishing sourcebooks with new content filtered through the assumptions of the new edition or even farming out scenario writing through the Living Greyhawk campaign in the 3e era. Ultimately, I think those are what people want when they talk about seeing their favorite campaign setting supported - new content to get excited about, inspired by, work into their campaigns. It may be that WotC can't swing that because the D&D team has been so badly gutted and the company has been so sluggish about allowing 3rd parties to license. But it sucks that they're in that position and no amount of dismissals around "do it yourself based on the old stuff" from you is going to change that or how people who want active support feel.
 


Said column is called Unearthed Arcana

"These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink."
 

It'd be nice if they announced that's what they are doing so I can expect that there will be a Ravenloft UA or a Dragonlance UA. Instead, we get these vague "non-announcements" for D&D's future that leaves one wondering exactly what ARE they supporting. Its never a good sign that 10 months after a major release we have no idea as to what support this game is getting beyond a monthly pseudo-playtest document and two annual Adventures (with possible accompanying 25 page player document).

I don't want the glut of 3e. I don't want 4e's book-of-the-month club. I don't want 2e's constant churn of material. But I want something. The vague pronouncements were fine in January, its April now. I just want to know what, going forward, is the status of non-Realms D&D settings: occasional name drops, web support, printed, or silence.

What this reminds me of is the period in...1997? when TSR shut down. No news, no information, no nothing. I don't think it's the same circumstances, but I do think there's a problem at WotC. We're not arguing about good content vs bad content, we're arguing about whether or not there is even going to be content. That's not how you keep an audience, and it's certainly not how you attract one.

It's also very reminiscent of comics, and particularly the X-Men comics right now. I've collected X-Men for about 30 years, but the overwhelming signs are that Marvel simply doesn't care about the X-Men franchise any more. The movies have become the dog, and the comics are the tail, and since Marvel doesn't own the X-Men movie rights, they're not going to wag. The storylines for the past two years have been lackluster, boring, and mediocre at best. There's minimal editorial oversight, no direction to the franchise as a whole, and no attempt to build interest or anticipation for upcoming Marvel events. It's actually killed my interest, and for the first time since I was 15, I've stopped buying the X-Men.
 

It's also very reminiscent of comics, and particularly the X-Men comics right now. I've collected X-Men for about 30 years, but the overwhelming signs are that Marvel simply doesn't care about the X-Men franchise any more. The movies have become the dog, and the comics are the tail, and since Marvel doesn't own the X-Men movie rights, they're not going to wag. The storylines for the past two years have been lackluster, boring, and mediocre at best. There's minimal editorial oversight, no direction to the franchise as a whole, and no attempt to build interest or anticipation for upcoming Marvel events. It's actually killed my interest, and for the first time since I was 15, I've stopped buying the X-Men.

It may be worse for Fantastic Four fans...
 

So nobody bought the Forgotten Realms, Eberron, or Dark Sun books for 4e? I can see an argument for not producing a new Mystara setting or leaving Jackandor alone, but WotC literally is throwing money away to discuss old settings?

Jeez, I guess the Christmas layoffs must have paid for that UA Eberron article then.

I'm sure plenty of people bought those 4E setting books. The question is: did enough people buy those books? I don't have Wizards' sales figures, but only a fraction of the player base is ever going to buy a Forgotten Realms book, or an Eberron book, or a Dark Sun book. It doesn't even matter how big a fraction - those books still cost them as much as a core book to produce, even though it's not going to sell anywhere near as many copies as said core book. So even if it's not a money loser - even if it earns a profit on top of making back whatever it had cost to produce it - it still might not make economical sense for them to go down that route. If nothing else they could allocate that budget to marketing Magic and likely see a far greater return on their investment.

Again, I don't ever expect a Darokin Gazetteer book, or The Factol's Manifesto, or even Scarlet Brotherhood sourcebook. But SOMETHING to refresh. Give me a web article, or the oft-mentioned "Worlds of D&D" book. Don't tell me D&D's strength is its settings, then say "but we're not touching that strength, you're on your own."

If I'm understanding you correctly, you're not expecting a Darokin or Scarlet Brotherhood sourcebook because those products are probably niche products that won't sell as well as a big campaign setting book. But what Wizards' actions are leading me to believe is that even a big campaign setting book is too niche. If they thought it would sell well, they'd put one out. As it stands, D&D doesn't have a terribly big budget for such products, so they're not going to allocate resources to anything that won't be a huge seller.

I'd like to see web articles myself. Actually, what I'd really like to see is the return of Dragon and Dungeon. That would solve most everyone's complaints. With the recent Fantasy Grounds announcement coming out of left field, it's entirely possible that they are working on getting them off the ground.

But ultimately I enjoy the game whether there are articles or not, so it doesn't really affect me if they're not in the works. Personally I do think the settings should see the support you're asking for, but I don't think it's particularly harmful to the game to wait a year or two to come out with it. Most players don't play in a given setting, and I'd wager that there's a significant portion who do so but are ultimately indifferent to setting entirely - they are just using the Sword Coast because it's where the adventure paths are set.

I don't want Princes of the Apocalypse or Hoard/Rise of Tiamat. Guess they shouldn't have produced them.

Personally, neither do I, though I was pretty stoked to get the free Player's Companion with the elemental races and spells. But you're ignoring pemerton's point there, that what is going to determine what gets produced is going to rely on how well they'll sell.

Judging by the size of the D&D team and the product release schedule so far, I don't think it's a matter of producing a campaign setting book in addition to the adventure paths - it's a matter or producing one instead of the other.

Whether you or I like the APs is besides the point - they still sell better than campaign sourcebooks, so that's what's going to get made.

Ah yes. The time-honored "do it yourself" Well thank's WotC. I guess I don't need to buy another book from you since I can just "make it up myself." Except for the fact that their stuff is playtested (at least somewhat) and has some of the kinks worked out.

Wizards' doesn't have infinite time and money, dude - and the D&D has even less. Whatever's going to get produced is going to have to be prioritized. Do they release the Mul racial stats and Dark Sun subclasses first thing, when players have been screaming for the Warforged and Artificer, or the mass combat rules that were cut from the DMG?

They're working on one thing at a time, and you're perfectly entitled to express your differences of opinion on how things get prioritized, but one way or another, the trade off for expecting Wizards' to do something for you instead of doing it yourself is that you will have to wait for it.

Possibly indefinitely - at the rate they're going, they might never get around to Spelljammer, for example.

It'd be nice if they announced that's what they are doing so I can expect that there will be a Ravenloft UA or a Dragonlance UA. Instead, we get these vague "non-announcements" for D&D's future that leaves one wondering exactly what ARE they supporting. Its never a good sign that 10 months after a major release we have no idea as to what support this game is getting beyond a monthly pseudo-playtest document and two annual Adventures (with possible accompanying 25 page player document).

What leads you to believe there is going to be anything other than a monthly pseudo-playtest document and two annual adventures with possible accompanying 25 page player document? That's all they've committed to publicly.

I don't want the glut of 3e. I don't want 4e's book-of-the-month club. I don't want 2e's constant churn of material. But I want something. The vague pronouncements were fine in January, its April now. I just want to know what, going forward, is the status of non-Realms D&D settings: occasional name drops, web support, printed, or silence.

God, I want that jury duty to be over...

Everyone's definition of "something" is different. You're asking for setting stuff. What happens if they release Eberron first? The Dark Sun fans will scream bloody murder. Put out Dark Sun next? Now the Planescape fans are upset. Release Planescape? Now the old-school crowd is hammering them for abandoning they've been neglecting Greyhawk this whole time. And the Dragonlance crowd... are honestly probably used to being the red-headed stepchild by this point and have just adapted the old adventures to 5E themselves, so good on them I guess.

And that's just the settings. Other folks on the boards are demanding the return of prestige classes. Others want smaller plug-in adventures as opposed to big APs. Others want the MMII, and they want it now. Still others are insisting that what Wizards needs to do is introduce 4E-style tactical combat and bring the Warlord back. And how could Wizards' have possibly been so arrogant to ignore the demands of the fans who wanted to see psionics rules in the PHB on day one?

The only way they can cater to all of the above is 3.5 style glut, and it's not even the fact that 3.5 style glut is bad for the long-term prospects of the game that's preventing them from doing that. It's that there's only ~8 developers working on D&D right now, and they don't have the ability to work on more than 1 or 2 things at a time. They could spell out for us exactly what those things will be a year in advance, but why enrage the most vocal forum-ites by telling them they're not getting the Complete Guide to Illuskan Dairy Farmers for at least another year, when they can just release an adventure path and enrage the most vocal forum-ites then?

It's a strange game, this "communication" you're asking for. The only winning move is not to play.
 
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This topics and others just like it have pretty much been rehashed to death since the DMG hit back in December, and in that time I have not seen a single person say that it's not OK to ask for more.
The number of times posters have said "WotC is not your bitch" indicates otherwise.
 

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