Hypersmurf
Moderatarrrrh...
Fieari said:In D&D, to Sunder means "To strike a weapon or shield".
Yup - that tallies with my reading of it.
-Hyp.
Fieari said:In D&D, to Sunder means "To strike a weapon or shield".
I was being serious. Its very interesting to me to see this in action, as it is a completey alien thought process to me. I put in the smily to try and convey that I didn't mean to be snarky, but I guess I failedHypersmurf said:Do let's avoid the snarkiness, Rystil.
-Hyp.
(Moderator)
Fieari said:In D&D, to Sunder means "To strike a weapon or shield". Nothing about actually breaking it.
PHB p 273 said:Note: Striking at an opponent's weapon provokes an attack of opportunity.
Pielorinho said:Let's suppose y'all are right; I'll need to change my game to set up this new system. Can y'all help me with some questions here?
1) How do I fix my damaged sword after the battle? What skills do I use? I'm guessing craft: blacksmithing comes into play; what mechanic do I use for repairing the hit-point damage to a weapon?
SRD said:Repairing Items: Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
2) I know that I need someone with Craft Arms and Armor to help me fix a broken magical weapon; do I need their assistance to repair damage to a magical weapon? How do we figure the cost and time taken for them to repair this damage to a magical weapon?
SRD said:REPAIRING MAGIC ITEMS
Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart. The make whole spell also repairs a damaged—but not completely broken—magic item.
SRD said:You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.
3) Speaking of magic, forget using skills to fix this damage--I'm just going to get my spellcaster friends to help me out. What spells are available to repair hit-point damage to objects, and what mechanic will they use for doing so?
4) I just found a new and improved magic sword in the loot after our last battle. What skill or spell can I use to determine whether the sword has suffered any hit-point damage?
5) What mechanic did my DM use to determine whether the magic sword had ever had a successful sunder attempt against it before I looted it, and if so, how many hit points of damage it had suffered in that attempt?
Pielorinho said:Why, then, do they not just refer to the Sunder mechanic for this, if the definition of sunder is "to strike a weapon or shield"? The mechanic they offer is a melee touch attack, not an opposed roll.
Pielorinho said:In order to use Rusting Grasp against an opponent's sword, I have to strike an opponent's sword with my bare hand with a melee touch attack:
Why, then, do they not just refer to the Sunder mechanic for this, if the definition of sunder is "to strike a weapon or shield"? The mechanic they offer is a melee touch attack, not an opposed roll.
Patryn of Elvenshae said:The craft skill that was used to make the weapon to begin with.
So, to completely repair a Masterwork Longsword (for instance), you'd need to make Craft (Weaponsmithing) checks at DC 20 (the Masterwork DC), and it would cost you (315 / 5 =) 63gp. Note that this will take it from "Broken in Half" to "Completely repaired." Most DMs I've dealt with prorate the materials cost in terms of how damaged the weapon is (1/2 HP = 32gp).
1. No - magical items which are damaged (but not destroyed) can be rebuilt using the appropriate Craft skill.
2. Magical items which are completely destroyed may be reforged by a creator with the appropriate item creation feat at a fraction of the "make new" cost. Note that, in the case of a weapon, you'd need to reforge the masterwork blade first, and then repair the enhancements.
Mending (Brd 0, Clr 0, Drd 0, Sor/Wiz 0): Makes minor repairs on an object.
Make Whole (Clr 2): Repairs an object.
Fabricate (Sor/Wiz 5): Transforms raw materials into finished items.
A DC 0 Craft (Weaponsmithing) check.
The same one that determined who made the sword, what they used it against, what enhancements are present, etc.
In other words, DM Fiat.
Sorry--they clearly refer to it as striking a weapon. (Perhaps Hypersmurf is right that your hand is not a blunt weapon--but my hand is certainly not a piercing weapon).Patryn of Elvenshae said:Because they are different mechanics?
.