TSR Jim Ward: Demons & Devils, NOT!

In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.

In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those companies. I know this because I was in sales and inventory control at the time.

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Six ladies wrote to Sears and the same six wrote to Penny's home offices telling those two companies of the evils of AD&D. They expounded on children learning to throw demonic spells while they summoned demons in their basements. The writers claimed that they would never buy a thing again from those two companies if the companies still sold TSR games. Just like a light switch those two companies stopped selling TSR product. The companies were offered things like Boot Hill, Tractics, and Gamma World, but they weren't interested. The stopping of sales from those two huge companies was a hard blow to take for TSR.


Author's Note: When I write these articles for EN World I'm trying to present an honest look at my memories of those times. There was enough wild and crazy things happening at TSR that I think the readers should be entertained. I freely admit that there might be dates and times that I don't have correctly related. However, I never try to exaggerate the facts or actions of others. I was in the thick of things and part of the design group and middle management for most of the 20+ years I worked there. If I make a mistake in the writing of these memories, I'm sorry and the mistake was unintentional.

Things proceeded and the bible belt southern states started doing book burnings. Those always elated Gary Gygax because he thought every player who had their books taken away would go back and buy the books again.

Gary went on some of the talk shows to speak about the value of the game. He was an excellent champion for the company. One of his arguments, that I really liked, was his baseball analogy. He would say, “When a criminal hurts someone with a baseball bat are you supposed to blame baseball?” That would make the naysayers sputter every time.

Duke Siegfried, Uncle Duke as he liked to be called, ran news interview classes for the middle management of TSR; these were people who had a chance to be interviewed out at conventions. I can especially remember one of the training sessions. Duke role-played the part of Johnny Carson. Don Snow was to be the TSR representative getting interviewed. Terri Quinn was in marketing at the time and her job was to distract Don. While Duke interviewed Don about D&D, asking questions to make the game look bad, Terri went to work on Don. Acting all the way, poor Don was torn between the distraction of Terri and the questions of Duke. At the end of the scenario Duke explained that set ups like that were common for news people and we needed to be on the look out for such things. I can remember thinking that scenario could never happen.

Six months later I was at a convention in Atlanta when a reporter started quizzing and flirting with me about the evils of AD&D and its harmful effects on children. I started out all smiles and really enjoying the woman's company and her style. Suddenly, remembering Duke's lesson, I became grim-faced, and gave out the bullet-point facts Duke had prepared us with if we were interviewed. She didn't get the interview she wanted from me.

Conventions for awhile became a trial for us. Religious people would come up to the TSR booth and start arguing with us about the evils of D&D. I'm proud to say we soon found an answer for them. I have a friend Dave Conant who worked in the typesetting department. He didn't get out to many conventions. Gen Con in August was a convention everyone working for TSR went to and did 40 hours. One Gen Con in August a particularly nasty gentlemen was berating the sales woman at the show. They didn't know what to think of the dude and wanted to be polite. I knew exactly what the guy was doing. He wanted to get 15 minutes of fame as a person concerned about the evils of D&D.

I was on my way over to give the guy the bums rush, when Dave showed up. He had taken his cross out of his shirt and started calmly talking to the guy. Dave established that the guy had never read one bit of the TSR material. The man only knew what he had heard from others. Then Dave started asking the guy questions about what he thought was wrong with the game. Dave was able to quote bible versus as he calmly and gently completely tore apart the guy's argument. I had always been impressed by Dave's technical skills, but I became even more impressed with his logical argument. From then on we had at least two religious TSR people at every convention. It was amazing how quick those anti-TSR people stopped coming at us at those shows.

Time passed and TSR started working on AD&D 2nd edition. By then I had come to a realization. At conventions I had been in on many discussions about the evils of AD&D. Literally every single person coming up to argue about the game had never read one word of the books. Their argument when questioned about that fact was “We don't need to read about Satan to know he is evil.” So I came up with an idea. In second edition I ordered Zeb Cook to develop a new name for Demons & Devils.

Baatezu/Devil & Tanarri/Demon were born in second edition. Zeb did a terrific job of putting all that together.

We still had the same type of demons and devils but we called them completely different names. The word spread out that TSR had taken out all of the demons and devils in the game. Technically that wasn't true at all. But again like the click of a light switch the arguments and comments stopped. TSR picked up lots of new accounts in the Bible Best of the south. Every time it was mentioned a TSR person would tell them the company didn't have devils any more. It pleased everyone at TSR that the company didn't get any grief on that topic.
 

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Jim Ward

Jim Ward

Drawmij the Wizard

Ulfgeir

Hero
That's interesting to know, considering how many RPGs have originated in Sweden.

Back then, we did not have that many Swedish RPG's though. Basically we had:
  • Drakar och Demoner (this was quite heavily influenced by Runequest. And yes it included humanoid ducks)
  • Mutant
  • Chock (Swedish translation of 1st ed Chill)
  • Sagan om Ringen (Swedish translation of MERP)
  • Stjärnornas krig (Swedish translation of Star Wars from West End Games)

I believe 1st edition of Western had come out, and also a bronze-age game called Khelatar. These two were made by different creators. but the company (Äventyrsspel) that made the above 5 had gotten a distribution-deal that got their products into toy-stores.

But yes, the rpg-scene has really exploded since then. I believe we have at last 7 different companies making games here now:
  • Free League / Fria Ligan
  • Helmgast
  • Eloso förlag
  • Riotminds
  • Bläckfisk förlag
  • Åskfågeln förlag
  • MylingSpel

The two big games here in Sweden has always been Drakar och Demoner, and Mutant in various incarnations.
 
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Ulfgeir

Hero
One thing I might have been a bit bad of communicating, was that Kult was one of the targets of the Satanic Panic here. It came out just in the beginning of it.

And those two dramapedagogues, that causes so much trouble, well they were at it again when we had a murdercase a number of years ago. The victim was heavily involved in the Vampire the Masquerade-LARP scene. Somehow though those two somehow got the newspapers to play up the scary part of rpg's and claim that the murder happened due to rpg's.

And when I said that their book was badly researched; let's put it this way, if a student handed in a thesis for a bachelor's degree (or even the level below that) that was that badly done, they would have failed. And those two dramapedagogues claimed to have been researching rpg's for years. Here in Sweden roleplayers often refer to them as "Piff & Puff" (which happens to be the Swedish names for the 2 Disney characters Chip & Dale)
 

Ravenbrook

Explorer
And those two dramapedagogues, that causes so much trouble, well they were at it again when we had a murdercase a number of years ago. The victim was heavily involved in the Vampire the Masquerade-LARP scene. Somehow though those two somehow got the newspapers to play up the scary part of rpg's and claim that the murder happened due to rpg's.
Yep, the media like to sensationalize everything and find easy answers.
 



Zarithar

Adventurer
That's a later edition. Here's the same monster in 1st edition.

tumblr_nwks7cc4wI1ro2bqto1_640.jpg


Basically a black and white version of the 2nd edition, incl the tiny horns (that almost look like ears in 2nd edition). They didn't get big horns until 3rd edition.

Look at 1st edition Asmodeus.


Ok you got me there... personally it's really hard to tell that the 2e Pit Fiend has horns, but I guess they are in front of his ears. I can't find any 2e art of Asmodeus... I think they brought him back much later on if I recall mid to late 90s.
 

I don't know why the religious-right's paranoia about RPGs leading to satanism was always so strongly fixated on D&D specifically.

I mean, I know that if I personally was going to start worshipping a demonic entity from a 1980's roleplaying game it wouldn't be anything from D&D, it would be Slaanesh from Warhammer 40000
 

billd91

Not your screen monkey (he/him)
I don't know why the religious-right's paranoia about RPGs leading to satanism was always so strongly fixated on D&D specifically.

I mean, I know that if I personally was going to start worshipping a demonic entity from a 1980's roleplaying game it wouldn't be anything from D&D, it would be Slaanesh from Warhammer 40000

Size of the profile. D&D always had the name recognition. Hardly anybody knew what Warhammer 40K was. And to be honest, outside the hobby, that’s probably still true.
 

Ravenbrook

Explorer
Size of the profile. D&D always had the name recognition. Hardly anybody knew what Warhammer 40K was. And to be honest, outside the hobby, that’s probably still true.
True. The popularity of D&D made it the target. Same as with the Harry Potter books later on.
 

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