Knight Otu
First Post
Swift edit, I see. 

Knight Otu said:As it stands, it is harder to become a magecrafter than any other job (though I guess other jobs may turn out to be even harder to get into), requiring at least level 3. They also need to use more resources than the average craftsman, as you noted. Let's see..
I assumed max ranks, ability scores and the Skill Focus feat for the craftsman, putting all ability score increases into the key ability. For the magecrafter, I assumed 2 IC feats at 3rd level, and 1 additional IC feat with each 3rd level, and each 5th level (wizard). For each job, the real pay will usually be lower. So yes, I guess halving the pay for magecrafters and adding some additional income for other jobs might be necessary...
Velmont said:I think the best reward of taking a Craft feat is to be able to craft that kind of item, and so be able to get it earlier and at lower cost. So, I would just equilibrate withbthe others, because even if items worth more, the market is smaller than normal goods.
Job System
A character may earn a living just as anyone else. To be able to gain his life a normal way, a character must spend 500 gp to buy a shop, permit to produce shows, lands to farm, ect... Note that shop might be used to trade item too. (Look other thread for that)
Once per real-time month spent inactive, that character may roll a Craft, Perform or Profession roll to earn money. The money earn is equal to 5 + half the skill modifier gold pieces.
Job System & Cohort
A cohort who doesn't come into an adventure with a character, may continue his leader's work. Each month the character is in adventure and the cohort is inactive allow the character to earn half the amount he would earn usually if the character had stayed inactive.