Voadam
Legend
WizarDru said:While I agree, the devil's advocate in me feels the need to point out that there's an up and a down to the whole thing. The good part of the rules structure is that it allows for the creation of creatures that help liberate the more modest or less experienced DM from the task of 'running the numbers' too much (i.e. is the AC of this creature to high for a 4th-level party to hit). On the other hand, too much blind adherence to the rules stifles new ideas.
In essence, if I have to choose between poorly edited with minor mistakes and great ideas versus excellently edited rote and unoriginal material, I'll take the ifirst one.
There is a difference between mistakes and non-compliance with the rules.
Non-compliance with the rules for creative reasons could be something like making a non-mindless construct, or making an intelligent plant or undead creature be subject to mind-affecting abilities like telepathy.
The majority of the identified issues in MMIII are math mistakes and oversights, they do not add to the creativity of the creatures and the non-compliance with the rules does not add anything of benefit to the product.
And it is possible to change any rule, simply by adding a special quality or new feat and making it explicit. For example, undead with a con score, they duplicated that with the charisma bonus hit point mechanic special quality.
Doing things differently from the standard rules is fine, just make it explicit and deliberate for a purpose.