JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

Kiko (Monk 15)
Versitile Butt-Kicking Machine

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Human
Hit Dice: 15d8+60 (130 hps)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 80 ft. (16 squares)
Armor Class: 34 (+4 Dex, +5 Wis, +4 bracers, +4 deflection, +7 XXXXXXXX), touch 30, flat-footed 30
Base Attack/Grapple: +XX/+XX
Attack: +1 Kama +17 melee (1d6+6+1d6 Cold)
Full Attack: +1 Kama +17/12/7or Flurry of Blows 17/17/17/12/7 (1d6+6+1d6 Cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flurry of Btrikes, Stunning Fist (DC 22)
Special Qualities: XXXXXXXX
Saves: Fort +15, Ref +16, Will +16
Abilities: Str 20, Dex 18, Con 19, Int 12, Wis 21, Cha 12
Skills: Balance +12, Climb +13, Diplomacy +11, Escape Artist +17, Hide +10, Jump +12, Knowledge (Arcana) +6, Listen +13, Move Silently +10, Speak Language +2, Spot +9, Tumble +19
Feats: Combat Reflexes, Deflect Arrows, Dodge, Elusive Target, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mobility, Stunning Fist, Sun School, Weapon Focus: Unarmed strike
Environment: Vilhon Reach
Organization: Solitary, Order (2-70)
Challenge Rating: 15
Treasure: Items
Alignment: Lawful Neutral
Advancement: By character class

A lightly dressed human sprints towards you, covering ground at an alarming rate. You have time to notice the sun glinting off his bald skull before he's upon you.

[Character History]

Kiko is 5 feet and 6 inches tall and weighs 148 pounds.

Combat

Kiko usually starts combat by tripping and/or stunning his opponant, leaving them open his own assults and those of his allies. Should he face a spellcasters, he uses the Sun School feat to Dimension Door himself up close and personal followed by a grapple in the same round.


Magic Items of Note

Force Shield (8,500 gp); Ring: Protection +4 (32,000 gp); Wondrous: Bag of Holding, type II (5,000 gp); Wondrous: Belt, Monk`s (13,000 gp); Wondrous: Boots, Winged (16,000 gp); Wondrous: Bracers of Armor +4 (16,000 gp); Wondrous: Cloak of Resistance +2 (4,000 gp); Wondrous: Gauntlets of Ogre Power (4,000 gp); Wondrous: Goggles of Night (12,000 gp); Wondrous: Ioun Stone, Deep Red [Sphere] (8,000 gp); Wondrous: Ioun Stone, Dusty Rose [Prism] (5,000 gp); Wondrous: Ioun Stone, Pink [Rhomboid] (8,000 gp); Wondrous: Periapt of Wisdom +2 (4,000 gp

Other Items
XXXXXXXXXXXXXXX

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Ika, let me know what you want filled in or changed.
 
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Dalthon (Sorcerer 12)
Sorcerer of Death

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Outsider, Planetouched Aasimar (Native)
Hit Dice: 12d4+24 (60 hps)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 Dex, +4 bracers, +4 deflection), touch 16, flat-footed 18
Base Attack/Grapple: +6/+7
Attack: Masterwork Dagger +9 melee (1d4+1) or +1 Light Crossbow +10 ranged (1d8+1)
Full Attack: Masterwork Dagger +9/4 or +1 Light Crossbow +10/5 (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells, Daylight
Special Qualities: Outsider (Native) subtype, Darkvision 60 ft, Resistance: Acid 5, Electricity 5, Cold 5
Saves: Fort +11, Ref +13, Will +14
Abilities: STR 13, DEX 14, CON 15, INT 16, WIS 12, CHA 21
Skills: Appraise +4, Balance +3, Bluff +8, Climb +2, Concentration +17, Decipher Script +5, Diplomacy +8, Disguise +6, Escape Artist +3, Forgery +4, Gather Information +6, Heal +2, Hide +3, Intimidate +7, Jump +2, Knowledge (Arcana) +10, Knowledge (Nature) +5, Knowledge (Religion) +5, Knowledge (The Planes) +5, Listen +4, Literacy +1, Move Silently +4, Ride +4, Search +4, Sense Motive +2, Speak Language +3, Spellcraft +20, Spot +5, Survival +2, Swim +2, Use Rope +3
Feats: Combat Casting, Greater Spell Penetration, Improved Initiative, Maximize Spell, Simple Weapon Proficiency, Spell Penetration
Environment: Vilhon Reach
Organization: Solitary or Bright Axes
Challenge Rating: 13
Treasure: Items
Alignment: Neutral Good
Advancement: By character class
Level Adjustment: +1

[In Game Description]

[Character History]

Dalthon stands 6 feet, 1 inch tall and weighs 180 pounds. He has green eyes and striking silver hair.

Combat

Dalthon tends to buff his allies during and prior to combat, then will try to hang back and pick of foes.

Magic Items of Note
Weapons: +1 Crossbow, light (2,335 gp); Dagger, Masterwork (302 gp); Shortspear, Masterwork (301 gp).
Magic: Wondrous: Amulet of Health +2 (4,000 gp); Wondrous: Bracers of Armor +4 (16,000 gp); Wondrous: Cloak of Resistance +4 (16,000 gp); Wand: Invisibility (4) (Charges: 50) (6,000 gp); Wand: Lightning Bolt (6) (Charges: 25) (6,750 gp); Staff: Fire (Charges: 10) (5,800 gp); Wondrous: Headband of Intellect +2 (4,000 gp); Ring: Counterspells (4,000 gp); Rod: Metamagic, Empower, Lesser (9,000 gp); Wondrous: Ioun Stone, Orange [Prism] (30,000 gp); Wondrous: Ioun Stone, Pale Green [Prism] (30,000 gp); Wondrous: Ioun Stone, Iridescent [Spindle] (18,000 gp); Wondrous: Ioun Stone, Pink and Green [Sphere] (8,000 gp); Ring: Protection +4 (32,000 gp).

Other Items
XXXXXXXXXXXXXXX

Familiar
Spice, Male Animal, Weasel : CR 1/4; Tiny Animal ; HD 12d8 ( Animal) ; hp 30; Init + 2; Spd 20, Climb 20; AC 20; Atk + 4 base melee, + 10 base ranged; +10 ( 1d3-4, Bite ); SA: Attach (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex), ; AL N; SV Fort + 4, Ref + 6, Will + 9; STR 3, DEX 15, CON 10, INT 11, WIS 12, CHA 10.
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War Wizard, let me know what you want filled in or changed.
 
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Thanks Lela looks good. I forgot to mention he has SR25 and usually starts combat by trippping or stunning his opponent depending on size of said opponent. Or with the Sun School feat he will Dimension Door to the nearest spellcaster and grapple or stun him in the same round I have not used that yet but it sounds good. He stands 5'6 and weights 148.
 
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war wizard said:
Wand: Invisibility (4) (Charges: 50) (6,000 gp); Wand: Lightning Bolt (6) (Charges: 25) (6,750 gp);

What's the number in parenthesises mean? The 4 after the wand of invisibility and the 6 after the wand of lightning bolts?

war wizard said:
Wondrous: Ioun Stone, Orange [Prism] (30,000 gp); Wondrous: Ioun Stone, Pale Green [Prism] (30,000 gp); Wondrous: Ioun Stone, Iridescent [Spindle] (18,000 gp); Wondrous: Ioun Stone, Pink and Green [Sphere] (8,000 gp);

Okay, so i hate looking stuff up, but here is what the ioun stones do:

Ioun Stone, Orange [Prism] -- +1 caster level
Ioun Stone, Pale Green [Prism] -- +1 competence bonus on attack rolls, saves, skill checks, and ability checks
Ioun Stone, Iridescent [Spindle] -- Sustains creature without air
Ioun Stone, Pink and Green [Sphere] -- +2 enhancement bonus to Charisma

Just trying to be helpful.
 
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Ika_Greybeard said:
Ioun Stone, Deep Red [Sphere] (8,000 gp); Wondrous: Ioun Stone, Dusty Rose [Prism] (5,000 gp); Wondrous: Ioun Stone, Pink [Rhomboid] (8,000 gp);

And these as well:

Ioun Stone, Deep Red [Sphere]: +2 enhancement bonus to Dexterity
Ioun Stone, Dusty Rose [Prism]: +1 insight bonus to AC
Ioun Stone, Pink [Rhomboid]: +2 enhancement bonus to Constitution

:heh:
 

Excellent job Lela, Except the Sorcerer is named Dalthon. :lol:

Kiko is the monk…. ;)


Cat dragon the number in the parentheses next to a wand, scroll etc
Is the caster level the device. In terms of damage, spell duration

One charge from a wand of magic missiles (5) would release 3 magic missiles.

One charge from a wand of magic missiles (7) would release 4 magic missiles.
 

Well then...Ask and you shall receive,eh? ;)
Well,thanks a lot for the stats guys.Still waiting for Rusty and Tilly,but my hope is rekindled since statblocks started reappearing. :)
Also,I gotta ask Warwizard,why the Headband of Intellect for Dalthon?Being a Cha-caster,an Int-boosting magic item seems kind of wasted money.
 

Nightingale 7 said:
Also,I gotta ask Warwizard,why the Headband of Intellect for Dalthon?Being a Cha-caster,an Int-boosting magic item seems kind of wasted money.

It was found not purchased. Not sure of any head gear that would boost the Cha. score.

FYI, Lela Dalthon stands 6' 1" 180 lbs. Silver hair green eyes.

In combat he tends to buff the meat-grinders (Grimm, Kiko, Current NPC paladin) and then shoot from a distance.
 
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Oh,well that sounds plausible.As for spells,I'm curious that few Sorcs learn Enervation.It's an incredible spell,and barring SR or Spell Turning there's very little ANYONE can do about it.It's an incredible BBEG killer.Since you've got the Spell Penetration chain you could make short work out of many dragons or demons.
Of course there's always the possibility that a power-draining Necromancy doesn't go well with your celestial-born sorcerer...
 

Well just because he's got a celestial in the woodpile, doesn’t mean that Dalthon is a goody-to-shoes. As will be revealed in an upcoming post to the story line.
 
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