JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

Well It also depends on what kinda DM is running it. If you have a go for the throat kinda DM as Jollydoc is it can and has been awfully hard at times. Even with all the players we have playin he still makes it hard to come out on top and even if we do not get Hurt alot we use up alot of our spells on trying to kill his minions. To sum it up so far I have not seen it gettin any easier. :uhoh:
 

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Ika_Greybeard said:
Well It also depends on what kinda DM is running it. If you have a go for the throat kinda DM as Jollydoc is it can and has been awfully hard at times. Even with all the players we have playin he still makes it hard to come out on top and even if we do not get Hurt alot we use up alot of our spells on trying to kill his minions. To sum it up so far I have not seen it gettin any easier. :uhoh:

Now, now...it's only because I love you guys that I care enough to do my damndest to kill you!
 

Yeah, just because you love us so much.... :p

The last session was a cluster (explicative-delete), on the party’s half. No one seemed to pick up on the problem; but then again hindsight is always 20-20.

Also some pretty crappy die-rolls to dispel area of effect spells contributed to the air of frustration.
 

Speaking of the adventure gettin easier Here is a little sliver of Info about last nights session.
:eek: 2 Deaths and alot of Bad air So stay tuned for the upcoming updates to catch up and see who goes down. :uhoh:
 
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Ika_Greybeard said:
Speaking of the adventure gettin easier Here is a little sliver of Info about last nights session.
:eek: 2 Deaths and alot of Bad air So stay tuned for the upcoming updates to catch up and see who goes down. :uhoh:


Yes, we concluded Thirteen Cages last night, and I must say that it did not end at all as I had expected. It DID end with the catastrophic, and seemingly permanent, deaths of two major PC's. 'Nuff said.
 

I realize that I already asked this question a couple of months ago, but I'd like to ask it again. I should be posting the conclusions to Lord's of Oblivion within the next two to three weeks (two or three more posts), and then begins Foundation in Flames. I had previously mentioned that, after I ran this adventure, I ran the group through a linker adventure, Lord of the Iron Fortress, to let them gain enough experience to be prepared for Thirteen Cages. Now, LotIF has nothing to do with the Adventure path, and though it was fun and interesting, no major shake ups occured in the party. The question I had originally posed was how many readers would be interested in reading the posts of that adventure? I could omit that one entirely, and proceed directly into Thirteen Cages so that the posts won't be so far behind the actualy game. Or, if enough of you are interested, I can recap that entire adventure. Please everyone, let me know your opinion...hmmm...btw, does anyone know how I can pose this question in the form of a poll?
 

I think a quick synopsis would be fine. LoIF is old enough that I don't think it really needs a full work-up as most of us are already familiar with it. Besides it doesn't really work with the flow of the story.

2 cents given.

Jack
 

The only real major shake-up in LotIF was the addition of Houshang.

Regarding Sunday's session, I will not say too much so as not to spoil the surprise, but considering one encounter that we walked around, we finished the module according to the writer's Plan B.

Plan B has a major, major problem. If the party does not have access to some form of teleport magic (which could be highly possible at that point in the module) the mission could be successful but then all PC's would be killed without any (and by any, I mean ANY) chance of escape, barring some form of Deus ex Machina.
 

I'm more worried about the "bad air" myself. Are there some problems developing at the table itself between players or between the DM and players?
 

LordVyreth said:
I'm more worried about the "bad air" myself. Are there some problems developing at the table itself between players or between the DM and players?


No problems at the table the bad air was refering to something in game that kept happenin. Only bad air around the table comes from Ozz Jollydocs dog when he has one to many chips under the table :o
 

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