JollyDoc's Shackled City

Joachim said:
Let me put it this way...the paladin SUCKED. His stats were terrible, feat selection worthless. He was 9th level, and had a total +10 to hit, including strength, magic weapon, etc. He was made to die.

However, to be fair, Alek's insanity was giving him a neg 2 penalty on all attacks, saves and skill checks. In addition, he also suffered a -6 to his wisdom score, giving him a Wis of 6. He had also lost the effects of the Amaranth elixir, so instead of a 20 strength, he only had a 12.
 

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JollyDoc said:
However, to be fair, Alek's insanity was giving him a neg 2 penalty on all attacks, saves and skill checks. In addition, he also suffered a -6 to his wisdom score, giving him a Wis of 6. He had also lost the effects of the Amaranth elixir, so instead of a 20 strength, he only had a 12.
So yeah, he sucked. :D Ah well, Paladins always dream of dying in combat against evil outsiders and suchlike, it's no great loss.
 




Neverwinter Knight said:
It seems that celestials don't last that long. What were the odds for Ajax escaping the grapple?

Abysmal. The glabrezu had something along the lines of a +40 grapple check. However, when Caine greased Ajax, I think he received a +10 bonus to escape...he just rolled poorly.
 

After a month long break my group got together today to continue playing the Adventure Path as well. They are playing Zenith Trajectory and entered the Kuo-toan shrine for the first time today. All five PCs were 7th lvl.

Naturally, my group did not go in the front door. They NEVER do. The rogue detected the greater glyph trap on the front door and the party abjurer with the insane spell craft was able to discern how bad it was. So, they take the long way around, beat up the mummy, and find the blatant seceret back door into the temple.

Here is where things got a little strange. The secret door comes out at the base of the 70ft statue to Blipdoolpoolp. No big deal, right? Not with my PC's. The cohort cleric of St. Cuthbert uses stone shape to rearrange the bottom of the statue into a small cylinder. The statue comes crashing down from its own weight, destroying several platforms and Kuo-toan whips and soldiers along with it, all while the PC's are hanging out in the secert passage.

Little did the PC's know is the now toppled and broken statue was the source of the advanced unhallow and whips lightning bolt bonus. They now easily whup up on the whips and confront the not quite ready senior cleric. The enlarged dwarf fighter crits the cleric and destroys him. This happens at the end of round 19. The next round the Eyrines shows up but only a single PC is out in the open shrine. She runs in and warns everyone. As the Eyrines tries to flush them out with Unholy Blights I end up getting her too close to the PCs and they smack her down with blessed weapons. No PC ever went below half hit points during the whole encounter.

My PC's words of wisdom: NEVER use the front door. :)
 


Bbarington -- very interesting. We clearly had very bad luck taking the front door. Interestingly our Rogue DID check for the Greater Glyph as well but failed his roll, so our two tanks ate it. Since the door was already "disabled," we figured we might as well go in the front door. How wrong we were . . .

But, truth be told, things were much easier the second time around when we were prepared. Your party's use of good-aligned weapons was key I think -- an advantage we didn't have in our first run into the temple.
 

bbarrington said:
After a month long break my group got together today to continue playing the Adventure Path as well. They are playing Zenith Trajectory and entered the Kuo-toan shrine for the first time today. All five PCs were 7th lvl.

Naturally, my group did not go in the front door. They NEVER do. The rogue detected the greater glyph trap on the front door and the party abjurer with the insane spell craft was able to discern how bad it was. So, they take the long way around, beat up the mummy, and find the blatant seceret back door into the temple.

Here is where things got a little strange. The secret door comes out at the base of the 70ft statue to Blipdoolpoolp. No big deal, right? Not with my PC's. The cohort cleric of St. Cuthbert uses stone shape to rearrange the bottom of the statue into a small cylinder. The statue comes crashing down from its own weight, destroying several platforms and Kuo-toan whips and soldiers along with it, all while the PC's are hanging out in the secert passage.

Little did the PC's know is the now toppled and broken statue was the source of the advanced unhallow and whips lightning bolt bonus. They now easily whup up on the whips and confront the not quite ready senior cleric. The enlarged dwarf fighter crits the cleric and destroys him. This happens at the end of round 19. The next round the Eyrines shows up but only a single PC is out in the open shrine. She runs in and warns everyone. As the Eyrines tries to flush them out with Unholy Blights I end up getting her too close to the PCs and they smack her down with blessed weapons. No PC ever went below half hit points during the whole encounter.

My PC's words of wisdom: NEVER use the front door. :)


Interesting, but I have to say I believe you were lenient and generous with your PC's. Allowing them to topple the statue with a simple stone shape, without the whips and the clerics being aware of it furthermore (did the Kuo-toans not hear the spellcasting or see the priest performing the spell?) was very generous indeed. Then the erinyes...hmmm the fact that she allowed herself to stand toe to toe with the party and get beaten up by Blessed weapons (another strange coincidence, that an entire party should be equipped with Blessed weapons). Why didn't she stay out of range by flying and pepper them with arrows. She can teleport at will, you know?
 

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