After a month long break my group got together today to continue playing the Adventure Path as well. They are playing Zenith Trajectory and entered the Kuo-toan shrine for the first time today. All five PCs were 7th lvl.
Naturally, my group did not go in the front door. They NEVER do. The rogue detected the greater glyph trap on the front door and the party abjurer with the insane spell craft was able to discern how bad it was. So, they take the long way around, beat up the mummy, and find the blatant seceret back door into the temple.
Here is where things got a little strange. The secret door comes out at the base of the 70ft statue to Blipdoolpoolp. No big deal, right? Not with my PC's. The cohort cleric of St. Cuthbert uses stone shape to rearrange the bottom of the statue into a small cylinder. The statue comes crashing down from its own weight, destroying several platforms and Kuo-toan whips and soldiers along with it, all while the PC's are hanging out in the secert passage.
Little did the PC's know is the now toppled and broken statue was the source of the advanced unhallow and whips lightning bolt bonus. They now easily whup up on the whips and confront the not quite ready senior cleric. The enlarged dwarf fighter crits the cleric and destroys him. This happens at the end of round 19. The next round the Eyrines shows up but only a single PC is out in the open shrine. She runs in and warns everyone. As the Eyrines tries to flush them out with Unholy Blights I end up getting her too close to the PCs and they smack her down with blessed weapons. No PC ever went below half hit points during the whole encounter.
My PC's words of wisdom: NEVER use the front door.