JollyDoc's Shackled City

Another point, Stone Shape affects 10 cubic feet (one 10 X10 X10 cube) plus 1 cubic foot per level. Assuming the cohort cleric had to be at least one level lower then his 7th level leader, the max. volume that could have been effected was 16 cubic feet. I'm quite sure that a statue 70 feet tall with 15 foot diameter has more volume than that. Again, quite a generous judgement on your part.
 

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JollyDoc said:
Another point, Stone Shape affects 10 cubic feet (one 10 X10 X10 cube) plus 1 cubic foot per level. Assuming the cohort cleric had to be at least one level lower then his 7th level leader, the max. volume that could have been effected was 16 cubic feet. I'm quite sure that a statue 70 feet tall with 15 foot diameter has more volume than that. Again, quite a generous judgement on your part.

Depends on iterpretation. If he is only aiming at the base of the statue then is quite easy to use that volume to destabilise it to come down, he doesn't need to reshape the entire statue for that.

However, he should have been under fire from the surrounding archers etc and I am surprised that the high priest would not have been ready for them. It does appear that you play the NPCs to their full capabilities and intelligent, many DMs fail to be as nasty with NPCs as the PCs are.
 

Ghostknight said:
Depends on iterpretation. If he is only aiming at the base of the statue then is quite easy to use that volume to destabilise it to come down, he doesn't need to reshape the entire statue for that.

However, he should have been under fire from the surrounding archers etc and I am surprised that the high priest would not have been ready for them. It does appear that you play the NPCs to their full capabilities and intelligent, many DMs fail to be as nasty with NPCs as the PCs are.

My point exactly. Kuo-toans have wonderful spot checks and can even see invisible of ethereal creatures as long as they are in imotion. I find it hard to believe they would not have been all over the priest when he entered the room. Also, as you say, the high priest should have gotten involved as well.
 

JollyDoc said:
Interesting, but I have to say I believe you were lenient and generous with your PC's. Allowing them to topple the statue with a simple stone shape, without the whips and the clerics being aware of it furthermore (did the Kuo-toans not hear the spellcasting or see the priest performing the spell?) was very generous indeed. Then the erinyes...hmmm the fact that she allowed herself to stand toe to toe with the party and get beaten up by Blessed weapons (another strange coincidence, that an entire party should be equipped with Blessed weapons). Why didn't she stay out of range by flying and pepper them with arrows. She can teleport at will, you know?

In reading over my post I wasn't too clear in how the whole encounter went down. The PC's came out the secret door in the back which according to the map is covered by the landing above. This afforded them cover from the kuo-toans 60ft above on the third level. They also only had hand-crossbows which aren't too effective at that distance. The whips did see them and got off a lightning bolt at the party.

At this point the player with the cohort decided to use stone shape to rearrange the base of the statue so it would come down on its own weight. The rest of the party then retreated into passage and she cast the spell. I had the whips on the other side of the main stairway casting their buffs as well as charging the next lightning bolt. They were not ready for this tactic. After the spell was cast I rolled scatter to see which direction the statue would fall. It fell forward and to the left taking out a whip and two soldiers on the upper level. Remember this thing is 70' tall... The entire left side of the room was destroyed and now full of rubble. The PCs then came back in to finish of the remaining whips and soldiers.

The problem with bringing the cleric out is that according to the module he is not ready to come out until four minutes after the PCs first enter the shrine. It takes four minutes for him to don his full plate even with the slaves help.

The Erinyes was a round too late to be effective. The party had finished off the cleric and were now hiding in his chambers. The dwarf fighter was enlarged and buffed and when the party cleric saw it was a devil outside he used his oil of bless weapon. The ranger in the party then did the same. I knew she was toast now. I sent her in 5ft to cast an uholy blight which caught a few neutral PCs who all made their saves. The dwarf and ranger then moved forward and both smacked her good. According to her tactics she was then going to teleport out. Only another PC had used the other door and come from behind to block her way out. I then had her cast teleport while she was in a threatened area. The dwarf then rolled a 20 with his blessed dwarven waraxe which now autocrited her. After 45 points of damage her chance of making a Concentration check was almost nil. I think I rolled less than a five. In retrospect I should have bull rushed the blocking PC and flew to freedom.

To be honest, my players brought their "A" game Sunday and schooled me. In doing so we had probably our best session in months. No hard feelings on my part! :)
 

bbarrington said:
I then had her cast teleport while she was in a threatened area. The dwarf then rolled a 20 with his blessed dwarven waraxe which now autocrited her. After 45 points of damage her chance of making a Concentration check was almost nil. I think I rolled less than a five.
Here's one problem. An Eryines has a Concentration of +17, meaning that she only needed a 5 or higher on a d20 to cast greater teleport on the defensive. This would have negated the AoO.

But, every now and then, PCs should felx their muscles and kick some arse. I'm glad your gaming session was an enjoyable one!
 
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gfunk said:
Here's one problem. An Eryines has a Concentration of +17, meaning that she only needed a 5 or higher on a d20 to cast greater teleport on the defensive. This would have negated the AoO.

But, every now and then, PCs should felx their muscles and kick some arse. I'm glad your gaming session was an enjoyable one!

Actually, she was advanced with a concentration of 20. She would have only failed on a 1. I just forgot to have her cast on defense. Knew I forgot something... Oh well, I'll just have to have Zenith and the Invisible Stalker whup up on them next time. ;)

BTW JollyDoc, have you seen Dungeon 107 yet? I'm hoping its at my FLGS this week.
 

Here's hoping no one ever lets Gfunk DM. Regardless of the fun for the readers, a TPK twice a session could be a problem.
 

bbarrington said:
Actually, she was advanced with a concentration of 20. She would have only failed on a 1. I just forgot to have her cast on defense. Knew I forgot something... Oh well, I'll just have to have Zenith and the Invisible Stalker whup up on them next time. ;)

BTW JollyDoc, have you seen Dungeon 107 yet? I'm hoping its at my FLGS this week.

I have not yet. I subscribe to it, so I generally get it roughly the same time as the local stores. I hope it comes in this week, or next at the latest. I'll be very interested to see what is in store.
 

bbarrington said:
After the spell was cast I rolled scatter to see which direction the statue would fall. It fell forward and to the left taking out a whip and two soldiers on the upper level. Remember this thing is 70' tall... The entire left side of the room was destroyed and now full of rubble. The PCs then came back in to finish of the remaining whips and soldiers.

I don't have the module to see the dimensions, but unless the room is tiny, I don't see how the statue would have taken out soldiers standing on a ledge of sixty feet high. using basic geomtry, dropping a perpindular results in a base of 36 feet. So unless the room is less than thirty six feet wide at that point, the statued hits below the ledge! (As I say, not having the module I have no idea of the actual location) I assume that a room with a seventy foot statue is more than fourty feet long. If it is the wall directly behind the statue, unless the ledge is flimsy I don't see the statue having the momentum to smash the ledge.

Just my 2c worth - please excuse the nitpicking :rolleyes:
 
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My FLGS had Dungeon 107 already and the adventure path gets pretty strange. I can't wait to see what this group does. I'm really enjoying this Story Hour. I'm running a group through the adventures, too, and it is sort of fun for me to compare my guys to yours.

-busker
 

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