JoeGKushner said:I'd played around with not even making Power Attack a feat, but rather a combat option. Why should you need a feat to put some extra effort into the attack after all?
A lot of feats should be basic combat options.
JoeGKushner said:I'd played around with not even making Power Attack a feat, but rather a combat option. Why should you need a feat to put some extra effort into the attack after all?
frankthedm said:Not when those multipliers get accounted for in character builds. If someone plans for making attacks dealing x2 to x5 the normal damage of a character at his level, something ridiculous is going on. Thankfully, 4E won't be going the path of "Something is broken, lets break everything else so they are equal."They had plenty of that in 3.5 splat.That just gives more encouragement to FPAATT and shoot for 20’s.
Quote for mild dispute.JoeGKushner said:For me, Power Attack was one of those feats that was useful at all levels. It could scale quite nicely.
Ahglock said:Wow you could do that. You could just pick a number and use that every round. What a nifty option. What would be really cool is if I could like have an option to change that number if I wanted to whenever I wanted to. Sure I might stick with the same one for ease of play, but having the option to change it would be really cool.
Oh wait I could do that in 3e and you could keep a fixed number in 3e, in 4e you might be able to do what you were doing and I can't do what I was doing.
If my options are reduced I'm not so sure I want to pay the ease of use tax.
No. But thanks for insulting our intelligence. It makes me want to read the rest of your post.Mercule said:Wait. Seriously.... People have a hard time with the math for Power Attack?
frankthedm said:Thankfully, 4E won't be going the path of "Something is broken, lets break everything else so they are equal."They had plenty of that in 3.5 splat.That just gives more encouragement to FPAATT and shoot for 20’s.
Nifft said:No. But thanks for insulting our intelligence. It makes me want to read the rest of your post.
My players have a problem remembering to use and vary it every round.
Dragonblade said:See I disagree. I don't think power attack was too good. I think your basic shield wielder was too weak.
That's it exactly. It's not that the math is too hard. It's that it's piled onto a bunch of other (trivial) calculations which together become hard to remember and manage. (Again, not hard as in it's tough math, hard as in it's more math than is fun to do 4-5 times per round every round.)Mercule said:If you have an issue with the massive glut of simple modifiers and what a PITA that is, that's a totally different matter (and one I agree with).
The meta-game issue is my biggest beef. As a DM I'm stuck either playing my monsters stupider than the players are playing their PCs, or I'm potentially giving the monsters more information than they should have.Mercule said:This, I can empathize with. I often forget modifiers, no matter which side of the screen I'm on. I don't see anything stand-out about Power Attack in this regard, either. Again, I'd point the finger at the magical buffs. My group tends to use them extremely sparingly and I'm pretty sure it's because no one ever remembers to apply them, anyway.
As I said, I can see the basic premise that lots of little bits of math add up and/or get forgotten. I completely fail to see why Power Attack is specifically vexing or poorly designed.
On its own, it's pretty darn simple. When it's just one more ornament on the tree, the problem isn't that the bulb is too shiny, it's that there are too many bulbs.