TerraDave said:Its sad to see a parent turn on a child, from his blog:
Sigh. Another "fix" to something that never arose as broken at my gaming table.
TerraDave said:Its sad to see a parent turn on a child, from his blog:
Remathilis said:True.
The Remathilis way of using Power Attack.
Me: Ok, what bonuses are floating around right now?
Cleric: I have bless up, +1 to hit
Bard: Bardsong for +2
Wizard: I hasted everyone, that a +1 to hit.
Me: Great. [To DM] I'm Power Attacking for four...
JDJblatherings said:that's a tabletop play-time management issue.
DM "well what does olaf do?"
PC "let's see he attacks with a +12...no wait a +4 that would mean i'd do..."
DM "well'
PC "wait let me compare atatckign at +12 to aattacking at +4 with the dmage bonus...'
DM "Next player"
Gentlegamer said:How about for a fixed escalation of attack roll penalty (-3/6/9), the character gets an extra damage die of some type (d6, or same die as weapon) per penalty range taken:
-3: +1d6
-6: +2d6
-9: +3d6
Whizbang Dustyboots said:EverQuest is just like Halo, except instead of running around a savanna in the back of a quad, firing a machine gun, you sit in the corner of a dungeon, not daring to move, for six hours, and after every fight, you wait 10 minutes to recharge before the one guy allowed to see the rest of the dungeon goes back out and brings (hopefully) a single monster back to where six people are waiting to jump him.
It was a riveting experience.![]()
BadMojo said:Underperforming? Power attack?
I think Power Attack was many things, but underperforming wasn't one of 'em. It was pretty much a no-brainer for anyone wielding a two-handed weapon (except for maybe the party wizard with his staff).
I think this is one situation where overly enthusiastic power gamers are more to blame for any slow downs in game play. It isn't the feat's fault if you're constantly spending 5 minutes a turn trying to squeak out that last 0.10 HP of damage.
Hejdun said:I think 3.5 Power Attack had 2 problems:
1) It made 2-handed weapons obviously superior to sword and shield, to the point that there's really no point in having a (non-animated) shield anymore as a fighter. At least in 3.0 the disparity wasn't as bad.
2) The fact that it multiplied resulted in unintended slaughter. Scythe is a good example. Charging with a lance is another (seriously, ouch).
Going back to 3.0 Power Attack is pointless, since in 3.0 its sole purpose was as a pre-req for Cleave.