SteveC
Doing the best imitation of myself
Sure...I see where you're coming from. I think the real problem is that once you hit, it doesn't matter by how much...unless it's that natural 20 and a crit. In a game that I'm currently working on I give a bonus to damage based on hitting by 10 or more...I use Power Attack to be -5 to hit, but automatically give the bonus to damage. It works fairly well. I like the idea of taking power attack to permanently change how you attack, actually. I think that would be very much in tune with the intent of the feat, as opposed to how it's actually applied.frankthedm said:The problem with that is it still allows the player to choose a bonus that was supposed to be to hit, to instead go to damage. A bonus to hit currently HAS to be treated as "more valuable" because it can be fluxed to damage. By killing that option, bonuses to hit can be granted more often since that bonus is only gong to be to hit. Thus characters who need that bonus to hit can be given a 'leg up' by the ruleset, since “hitting is fun”, without risking a more optimized build to turn said ‘leg up’ into damage potential.
--Steve