Lord Xtheth said:It's funny. I've ran with several different playing groups and many, MANY different playing styles since 3.0 came out and no one I ever played with used power attack as anything besides the requisite for cleave.
Not when those multipliers get accounted for in character builds. If someone plans for making attacks dealing x2 to x5 the normal damage of a character at his level, something ridiculous is going on.Dragonblade said:Multiples of damage is a good thing. It keeps the game exciting and fast paced.
Thankfully, 4E won't be going the path of "Something is broken, lets break everything else so they are equal."They had plenty of that in 3.5 splat.Dragonblade said:Power attack is perfectly balanced at full effect for dual wielders. -5 to hit, +10 damage is perfect. Shield users should just be beefed up to compensate.
That just gives more encouragement to FPAATT and shoot for 20’s.Dragonblade said:+2 or more to AC instead of just +1 for using a shield.
Well said.ShadowX said:It seems rather obvious to me that power attack's original purpose lay in patching up the attack bonus scaling problems in the core game. The disparity in attack bonuses between classes put the designers in a sticky situation regarding the AC of monsters because if it challenged fighters then other classes had no chance of hitting it, yet you catered to classes with less attack bonus and the fighters were guaranteed a hit. Power Attack allowed the designers to reduce monster AC since fighters could convert excess attack bonus to damage. This also, conveniently, helped to scale fighter damage as the game progressed.
billd91 said:Power attack + 4x critical = lots of damage... if you get a critical.
JoeGKushner said:I'd played around with not even making Power Attack a feat, but rather a combat option. Why should you need a feat to put some extra effort into the attack after all?
Dragonblade said:Yes, Power Attack is a great feat. But we never messed around with the sliding damage. Pretty much the only people to take Power Attack were two-handed weapon wielders.
Then it was pretty much -5 hit, +10 to damage!! Hopefully, the 4e feat will just work like that.
And hopefully it won't be nerfed in 4e. -5 to hit and +5 damage is too weak to make the feat viable, in my opinion. One point of attack bonus is worth more than one point of damage.