JoeGKushner
Adventurer
I wonder if this will lead to them eliminating the 1.5 bonus for two handed weapons or the .5 bonus for off handed attacks in order to speed things up?
JoeGKushner said:I wonder if this will lead to them eliminating the 1.5 bonus for two handed weapons or the .5 bonus for off handed attacks in order to speed things up?
Unless that was changed in saga, I'd guess it stays.JoeGKushner said:I wonder if this will lead to them eliminating the 1.5 bonus for two handed weapons or the .5 bonus for off handed attacks in order to speed things up?
frankthedm said:Unless that was changed in saga, I'd guess it stays.
JDJblatherings said:oh yeah, it takes ages to subtract form one number and add to another number. :\
They were already in 3.5. And I don't think for the better. Removing the random factor was a good idea, but reducing the duration means that you have to recalculate your ability scores and their modifiers more often.(Psi)SeveredHead said:Nah, you don't need to recalculate your Strength often.
Unless you use lots of buff spells. I wouldn't be surprised if ability-score-buffing spells (including things that change your shape) get nerfed though.
Wolfspider said:1) It does to me, but that is a subjective thing. Which I guess is my point.
2) "Immersion of roleplaying"? That's amusing. Then I guess rolling all those dice when you hit someone with a fireball or doing any calculations at all does the same thing. D&D is a system, and a rather complex one, so if you're going to talk about how numbers and calculcations disrupt roleplaying, then you are going to have to criticize D&D quite highly in this regard--along with Hero, Exalted, Shadowrun, and just about every RPG out there that involves numbers (which, I warrant, is the vast majority of them).
In any case, I doubt that the "immersion of roleplaying" is going to be damaged very much at all by Power Attack, especially when players are dusting Cheeto powder off their fingers before they roll dice or move their little counters/miniatures around a map grid while juggling 2-liters of Mountain Dew and PHBs.
3) Ask a batter on a professional baseball team. Or a golfer.
mmadsen said:For the people perplexed by where the complex math comes into play, I thought I'd reiterate the point that choosing how much to power attack is a well-defined math problem, and that choosing without doing the math is often quite counterproductive -- or has no real effect except to complicate things.
Power attack is most useful when (a) the attacker has a high probability of hitting, and (b) the attacker does not normally do much damage.
As this damage per attack spreadsheet points out -- assuming a single attack at -1 to hit for +1 to damage -- power attacking does not makes much difference once an attacker is doing serious damage.
For instance, an attacker doing 1d8+4 damage and hitting his target on a natural 10 or higher averages 4.68 points of damage per attack (not hit), and power attacking by one increases that to 4.75, for 2 percent more damage. Power attacking by one more then decreases that to 4.72.
An analytical player may be tempted to spend an inordinate amount of time calculating such values at the table, and a non-analytical player may be tempted to make demonstrably terrible -- but seemingly appropriate and fun -- decisions.
Mallus said:Let me suggest that the smarter your players are, the less they indulge in behavior that bogs down the flow of play, even if it means a slight loss in their own character's effectiveness...
Stalker0 said:That's using the assumption that you should power attack all the time, which is completely bogus.