Abraxas
Explorer
Wulf Ratbane said:P.S. It's All Power Attack, All the Time.
Other than here at EN world I've not heard it called that. It's always been Full Power Attack, All The Time.
Interesting
Wulf Ratbane said:P.S. It's All Power Attack, All the Time.
Mallus said:Not all smart and mathematically-inclined gamers are optimizers. For example, the math PhD I used to game with would never 'run the numbers' before choosing his PC's actions. That just wasn't his style, which is to say he prioritized others aspects of the gaming experience over raw combat efficiency.
Which is besides my original point, that it's strange to label selfish, counterproductive behavior at the gaming table 'smart'.
Try this phrasing on for size: "Last night a dumb player ground the game to a halt trying to decide how much Power Attack to use". Sounds better, doesn't it?
Mallus said:Not all smart and mathematically-inclined gamers are optimizers. For example, the math PhD I used to game with would never 'run the numbers' before choosing his PC's actions. That just wasn't his style, which is to say he prioritized others aspects of the gaming experience over raw combat efficiency.
Which is besides my original point, that it's strange to label selfish, counterproductive behavior at the gaming table 'smart'.
Try this phrasing on for size: "Last night a dumb player ground the game to a halt trying to decide how much Power Attack to use". Sounds better, doesn't it?
Abraxas said:Other than here at EN world I've not heard it called that. It's always been Full Power Attack, All The Time.
Interesting
Najo said:The fourth grade math is the adding and subtracting.
The spreadsheets that show how power attack actually is not as good as people think is another more in your high school realm. Seeing the true effects and understanding them comes in with college level math.
Other options:BadMojo said:Ya know, the longer this debate goes on I am starting to change my position on power attack. Calculating average damages and poring over spreadsheets to find the amount of PA that provides the most damage vs. any given AC just isn't my idea of fun, at or away from the table.
The whole thing is starting to feel way to meta-game for my tastes. It's not even so much the amount of slow down at the table, since a wizard trying to decide which spell to cast will probably take just as long for many players. PA is just starting to feel like a distraction from the game unless you do All Power Attack, etc., which really defeats the purpose of a feat where you need to declare a modifier.
Evilusion said:I have not read the entrie thread so forgive if I duplicate anything. The power attack feat is not broken for me or my group. There is nothing hard about subtracting one number and adding that to another number. Why Jonathan Tweet denounces it I will never know?
Where I do thinnk power attack shines though is either getting through DR (if you do not the proper abilitys) or killing the minions of the BBEG. Where is does not shine is vs the BBEG where the BBEG ac is 10 or more points over your attack bonus.
Klaus said:Other options:
-2 attack, maximize weapon base damage (so greataxe does 12 points of damage). You sacrifice accuracy in exchange to using the weapon to its fullest.
-2 attack, add in your Strength modifier again, so a Str 18 barbarian with a greataxe deals 1d12 + 4 (Str) + 2 (two hands) + 4 (Str again), for a total of 1d12+10 (opposed to the usual 1d12+6).