Journey To...Mesoamerica

Mesoamerica was a profoundly important region and set of cultures that arose independently in the region stretching from central Mexico to northern Panama. The pre-colombian cultures created powerful civilizations that flourished for thousands of years. Study of the cities and monuments of these cultures suggests these civilizations were on par with those found in South America, Mesopotamia, Egypt, and China. There were many cultures that thrived in the region, including the Toltec, Mixtec, and Zapotec to name just three. However, we are going to look at three of the civilizations most familiar to modern society.

Mesoamerica was a profoundly important region and set of cultures that arose independently in the region stretching from central Mexico to northern Panama. The pre-colombian cultures created powerful civilizations that flourished for thousands of years. Study of the cities and monuments of these cultures suggests these civilizations were on par with those found in South America, Mesopotamia, Egypt, and China. There were many cultures that thrived in the region, including the Toltec, Mixtec, and Zapotec to name just three. However, we are going to look at three of the civilizations most familiar to modern society.


It is the Olmecs, known as the rubber people who first rise to prominence in Mesoamerica. Olmec is the Aztec word for these folk; we do not know what they called themselves. What the Olmec left behind provokes more questions than it answers. Their empire flourished from 1400 to 100 BCE and they may well have destroyed their own capital. Religion, which will be a theme of all these civilizations, plays an important role in Olmec culture. To the Olmecs the earth, the sky, and the underworld were important and those place where they met, like caves or mountains and other natural spots, were sacred. Additionally the Olmec were great builders and left behind cave paintings, pyramids, and the striking stone sculptures of heads or upper bodies. The calendar of later cultures may have been first used by the Olmecs.


Following on the heels of the Olmecs came the Maya people. In addition to their magnificent cities the Maya have an important linguistic heritage. Although much focus is on the Mayan civilization of the Classic period (250 CE to 900 CE), the pre-classic Maya culture made significant progress in city building and other advanced cultural traits such as pyramid construction. As with the Olmecs, the Maya are a deeply religious folk. Kuhul ajaw, the kings or holy lords, acted as mediators between the people and the gods, performing important sacred ceremonies. The Maya calendar of course is something many folk have heard of and this is based on the advances in mathematics and astronomy. This civilization flourished until the late 800s when some mysterious calamity struck the Maya. The cities were slowly abandoned and by the time the Spanish arrive, most of the Maya are living in simple agricultural villages. Whatever the reason for their collapse, the legacy of the Maya has far outlived their civilization.

Perhaps the culture most are familiar with from Mesoamerica, are the Aztecs. Thought to be nomads from the north, the Aztecs established their civilization around their capital of city of Tenochtitlan. With excellent agricultural practices and a powerful military tradition the Aztecs began to dominate the lands and people around them. Under leaders such as Itzcoatl and Montezuma the Aztecs grew to a population of 5 or 6 million. The legacy of the Aztecs has stretched into our modern world in a number of ways. As with the Mayan languages, the Aztec language ,Nahuatl, continues on in many forms today including words adopted by the Spanish and English languages. This legacy, which stretches back to the Olmecs, is very significant to us as storytellers.


How would I incorporate these cultures into play? All seemed to share a profound connection to religion, especially gods and beliefs that included aspects of the natural world. Dragons, in the form of feathered serpents, appear in Olmec sculptures and symbolism, though there are no true records of Olmec myth. Myths surely were handed down to their neighbors however, and the beliefs meshed into subsequent religions. Mesoamerica was a powerful meta culture with a deep spiritual base. As a fantasy or science fiction region it would provide a fantastic base for adventure. Ancient ruins and mysterious precursor cultures enough to full several campaigns, the most interesting legacy may be their understanding of math, astronomy, and the world around them.

Ritual human sacrifice was a staple of life in many of these cultures. Normally we might label this practice as evil, though in the cultural context that may not be true. Instead of shying away from this idea, I would embrace it. I would not do so lightly or in a mocking way, but integrating the idea into your play with the maturity that is called for. This approach is not for everyone, but if you treat the source material and the people with care and consideration in your game, you will find the path that works for you. It might horrify outsiders, but native characters would likely not have any issues with it. Whatever direction you choose, I would avoid a B movie approach to Mesoamerican culture.
 

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Sean Hillman

Sean Hillman

Jhaelen

First Post
For the squeamish, the human sacrifices might be criminals condemned to death for their heinous deeds.
Why the gods prefer anti-social sinners will take some explanation. Perhaps the god in question is the Keeper of the Doorway to the Afterlife, or a god of Punishment.
Another option would be that the sacrifices-to-be were considered and treated as being privileged:
They were raised in the knowledge that eventually they'd be sacrificed, but until then they lived a rich and sheltered life.
 

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Pokelefi

First Post
Cool thanks!

These are the Mesomerican settings I know of in the D&D Worlds:


  • Olmans in Oerth
  • Maztica, formerly in Toril, now in Abeir
  • In Mystara: Viper/Tiger Clan of the Atruaghin Clans; Schattenalfen; the orcs of Oenkmar; Oceotl catfolk; Azcan Empire in the Hollow World

(Gathered from my D&D Culture Books proposal.)

Some monsters of Mesoamerican origin: sahuagin, ixitxachitl.

Others?

Maztica is Back on Toril according to Christopher Perkins

I set my Tomb of Annihilation roll20 there
But I made it that Maztica didn't went to Abeir but a demiplane instead so I could have a bigger time dialtion and other things... (100 years is nothing if you have long living races like dwarfs elves and Dragons)

But I still need more marital especially art I had licensed to the maztica books before hand and still am working wiht some stuff from the dms guild ( i need to still change a lot like money and weapons)
 

MoonSong

Rules-lawyering drama queen but not a munchkin
I gotta say, it doesn't make me exactly happy to hear about this interest in using Anahuac flavor for roleplaying games. Not because I don't want people to appreciate it, but rather because I've never seen it done in a way that feels respectful to the source material. It tends to be quite superficial, glossing over the important stuff while just keeping a coat of paint in places with quite a good dose of lazy stereotypes thrown into the mix.

There is also the problem that the cultures of the Anahuac were deeply spiritual and had a lot of esoteric knowledge, while having little in the way of physical monsters as conceived by Western-European traditions. The cosmos to the people of the Anahuac was an ordered and balanced whole that was beyond even dialectic transformation. Not exactly a place conductive to adventures and adventurers. In fact in a setting properly constructed to ancient Anahuacan specifications any true adventurers would be the bad guys.

Some monsters of Mesoamerican origin: sahuagin, ixitxachitl.

Others?

As far as I know, given that I've never heard about those in the wild, those two don't come from any Anahuac source -be it myth, legend or folklore-. In fact I'm almost certain the "txa" combination is not part of any word in the Mexican language. It could be in other languages of the Anahuac but not in Mexican as suggested by the -tl ending. I think it's just a vaguely Mexican sounding word made-up by Dave Arneson.
 



Darva Shriver

First Post
In that case, the Aztec language is called Nahautl, and the Mayan is Quiche. Nahautl is actually very representative of the, to us, awkward spellings, word construction and sounds that tend to make up the fantasy world version of these languages, and Moonsong's comment is just incorrect and poorly researched. No offense intended, that's just how it reads.

I won't try and read too much into Moonsong's comments, but at first read, they strike me as "modern european derived western culture cannot possibly portray a mesoamerican culture properly and respectfully, so don't even try ." I don't accept that notion for any modern culture trying to explore any other culture, the actual execution of the project is far more important than the author or the specifics, and C1: Tamoachan, FR's Maztica and Hollow World's Azcan material show no glaring signs of racism or derogatory treatment.

The only D&D product I'm aware of that does cross the line into offensive in that regard is Greyhawk's Scarlet Brotherhood supplement for AD&D 2nd ed. by Sean Reynolds. It's horrible writing with a total lack of any research into or respect for the source cultures and relies on extremely racist treatment of African and Mesoamerican parallel cultures as nothing more than mindless cannibal savages. Beyond that product, D&D has a pretty good track record though.
 

SMHWorlds

Adventurer
Anahuac is the region where the Aztecs thrived in pre-Colombian and pre-Cortes Mesoamerica. It is sometimes used to describe the Aztec empire, from what I can gleam from a quick glance at some source material. There were many Mesoamerican cultures that lay outside of this great valley as well as the fact the name crops up in other American locations limits its use to describe all the people of area or of the time period.

@MoonSong - the purpose of these articles is to encourage the typical rpg player to step outside his or her traditional box and explore other possibilities. In the article above I did not go into the standard adventure path that we typically play with because I feel using the Mesoamerican cultures as the base culture instead of an alien (small a) culture. Players as heroes of that culture make for a fantastic style of play. And characters are only adventurers if you embrace only a certain kind of play. Eschewing the typical dungeon crawl in favor of something more political or perhaps some space opera where Mesoamerica became the dominant culture would seem to be good directions to go.
As for folklore creatures, I give you the Ahuizotl as just one example.

@Darva Shriver - While the products you mentioned do a fair job of representing what most gamers would need, they only really touch on the surface details. These products, as good as they are, tend to lack nuance and they are still products that have these cultures they represent play a secondary and often conflict driven role in the overall setting. There is still a long way to go in unlatching the non-European cultures from the traditional rpg setting and letting them be settings all by themselves, either in your home campaign or in a campaign setting or game all to their own.


Everyone: I appreciate all the comments you folks leave. They keep me on my toes for sure! Hope you are enjoying the series.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
In that case, the Aztec language is called Nahautl, and the Mayan is Quiche. Nahautl is actually very representative of the, to us, awkward spellings, word construction and sounds that tend to make up the fantasy world version of these languages, and Moonsong's comment is just incorrect and poorly researched. No offense intended, that's just how it reads.

I won't try and read too much into Moonsong's comments, but at first read, they strike me as "modern european derived western culture cannot possibly portray a mesoamerican culture properly and respectfully, so don't even try ." I don't accept that notion for any modern culture trying to explore any other culture, the actual execution of the project is far more important than the author or the specifics, and C1: Tamoachan, FR's Maztica and Hollow World's Azcan material show no glaring signs of racism or derogatory treatment.

The only D&D product I'm aware of that does cross the line into offensive in that regard is Greyhawk's Scarlet Brotherhood supplement for AD&D 2nd ed. by Sean Reynolds. It's horrible writing with a total lack of any research into or respect for the source cultures and relies on extremely racist treatment of African and Mesoamerican parallel cultures as nothing more than mindless cannibal savages. Beyond that product, D&D has a pretty good track record though.

1.Mexican is the endonym, that is, the name the native speakers of the language use for the language itself. Ok it is the one used by about 80% of the native speakers.
2. About "modern european derived western culture cannot possibly portray a mesoamerican culture properly and respectfully, so don't even try ." That also applies to modern Mexican mixed-heritage people. You know the dominant ethnic group in Mexico itself. Not saying don't even try. Mire like please think it very well, as doing it right is very difficult even for Mexicans. And given the current state of politics, I'd say please don't.
.
 

Olga DelTorre

Banned
Banned
Mexicans speak Spanish, there's no language called Mexican.

No, Spanish speakers in Mexico refer to their language as Espanol, Spanish for "Spanish" :)

Mixtecan Nahautl is the modern form of the Aztec language still spoken in some areas of Mexico, but the dominant language of 95% or more people in Mexico and Guatemala is spanish. There's no language called Mexican. Mexican Spanish is sometimes used to talk about the particular dialect of Spanish, heavily influenced by Nahautl Aztec and American (USA) English, spoken in Mexico, but it's still Spanish.

When you are that off base on something as simple as the name of the language spoken in Mexico, and Mexico has the single largest population of Spanish speakers in the world, by the way, it's really hard to take you seriously when you warn against western culture getting it wrong when attempting to represent other cultures.
 
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Olga DelTorre

Banned
Banned
Anahuac is the historical, pre-Mexican name for the central basin of Mexico, which lies around modern Mexico City, that the Aztecs called Tenochtitlan. The Aztec culture assimilated other smaller cultures as it evolved throughout pre-Colombian history, and some elements of those cultures were adopted by the Aztecs, but the Aztec culture was basically the only one present in Anahuac for most of the recorded history of that area. There's no basis for saying that the area was a collection of different cultures, outside of the melting pot nature of Aztec culture as it conquered and assimilated smaller groups over time.
 

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