[Judges Guild/Necromancer] Wilderlands Player's Guide Available

Orcus

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Here is a link to order the Player's Guide to the Wilderlands.

http://secure.white-wolf.com/catalo...ll&cart=31510223321460446&--eqskudatarq=08391

For those wanting more info, visit our Judges Guild site at www.judgesguild.com. There you can find several sneak peeks at the product. Or join us on our message boards for discussion of the product and its contents.

For those who need a quick summary, the Wilderlands is the classic campaign setting that is home to the City State of the Invincible Overlord. Imagine a classic, gritty fantasy setting based on Conan, Elric and Fahfard and the Grey Mouser instead of Tolkien.

Anyone who is frustrated that WotC has dropped the ball with Greyhawk will want to check out this setting. And anyone who is frustrated at how the Realms are no longer truly the "Forgotten Realms" but instead could be called the "Overdetailed And All-Too-Well-Known Realms That No Longer Hold Any Mystery Since My Players Have Read All 1000 Novels And Know the Setting Better Than I As The DM Ever Could" also needs to check out this setting.

Here is the back of book information and a clip about the setting.

Wilderlands of High Fantasy: Player’s Guide™

Welcome to the Wilderlands of High Fantasy!

Whether you are a veteran Judges Guild fan or a new player just now discovering the Wilderlands, this Player’s Guide introduces you to the classic Judges Guild epic fantasy setting and provides you with everything you need to begin a campaign in the Wilderlands, including the classic City State of the Invincible Overlord!

A Deadly World of Epic Adventure

This Player’s Guide includes a large full color fold-out map and details on the history and background of the Wilderlands. At your fingertips is information on the important cities and geographical features of the Wilderlands as well as information on the gods and monsters unique to the setting. The Player’s Guide also includes details on the City State of the Invincible Overlord, allowing you to run a campaign set in the Wilderlands right away!

And now the blurb from the intro:

The Wilderlands Setting

The Wilderlands setting details an area slightly smaller than the Mediterranean sea and surrounding lands. Unlike many current published settings where everything has been discovered and most of the world is known, the Wilderlands are largely unexplored and overland travel is dangerous. There are few “nations.” Instead, the lands are dominated by “city states,” principle among them being the City State of the Invincible Overlord and Viridistan, the City of Spices—also known as the City State of the World Emperor. The City State of the Invincible Overlord so dominates the Wilderlands, that many campaigns run in this setting are often called City State Campaigns.

The civilization of the Wilderlands centers mostly on the largest city states: Viridistan, the City State of the Invincible Overlord, Tarantis, Valon, Rallu and Tula. But these locations are small in comparison to the vast forests, expansive plains, open seas, trackless deserts, imposing mountains and wild rivers. The light of civilization in the Wilderlands is a dim spark against the dark wilds.

The Wilderlands is a setting in decline. Long ago empires covered the region. But great wars, with the gods themselves fighting alongside men, has reduced the splendor of those past civilizations, leaving them in ruins. The most recent such war was the War of the Pious and Philosophers, pitting the followers of magic against the followers of science. That war was some 6000 years ago (though that date is disputed). Cities that do exist today are generally built on the sites of ancient cities, some among the ruins themselves. Broken roads, crumbled walls, sunken buildings and half-ruined towers dot the landscape, a constant reminder of the faded past.

Life in the Wilderlands can be summed up for the average commoner as follows: Solitary, poor, nasty, brutish and short. The average life expectancy is twenty years unless one lives in a walled city or town such as the City State, Viridistan, Thunderhold, Modron, Warwik or other large cities, in which it is only a little higher. Almost all Human families produce at least ten children, of whom two or three may live long enough to have children of their own. In the wilderness villages, wandering monsters and the raids of nomads, brigands and various humanoid species which are inherently evil are the bane of many. Rampant, unchecked disease is common to both walled city and wilderness village; so is infant mortality. The dangers of wandering monsters are lessened in a walled city or town, but the concentration of people in a small area leads to a high crime rate and poor sanitation; therefore, instead of being slain by a marauding dragon, a city dweller may have his throat slit for the contents of his purse. Few men manage to live past the ripe old age of thirty-five, and the fact that a man is fifty or sixty years old indicates great wisdom on his part (or an incredible run of luck).

Welcome to the Wilderlands, where life is cheap, travel is dangerous and a strong sword arm is worth more than a purse full of gold.

Oh yeah, and did I meantion cover art by FRANK FREAKING FRAZETTA!!!

Clark
 
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samples available

If you want to see sample from the product, go to www.judgesguild.com.

You can find:

--the entire full color fold out player's map for your viewing pleasure.
--an excerpt about the gods of the Wilderlands and many new rules about patron deities, invoking deities and becoming a champion of a deity, as well as rules and descriptions of the cosmology.
--an excerpt about the many languages of the Wilderlands.

Clark
 

Fittingly, the very first advanced copies of the Player's Guide to the Wilderlands were available today at Pentacon and were being signed and sold by Bob Bledsaw (president of Judges Guild)! They wont be in stores for about a week, so preorder from the SSS site is still the fastest way to go.

Clark
 




In more news, the Wilderlands are featured in the upcoming ENWorld Player's Journal. The Journal's cover by Frank Frazetta is the cover from our upcoming Wilderlands of High Fantasy Boxed Set campaign setting, which is a companion product to the newly released Players Guide to the Wilderlands. The Journal features two articles about the Wilderlands--one detailing lesser races of the Wilderlands and one about tomes of ancient knowledge. See the cover at our site www.necromancergames.com.

Clark
 

Support ENWorld by checking out the Player's Journal. It has cool content, not just from Necro and Judges Guild about the Wilderlands but good stuff from other publishers and fans.

Clark
 

Look for more free supplemental stuff coming soon. Like the map of Thunderhold and some other fun things.

The first set of emails are coming in from people who have just gotten the book and though we normally get pretty positive feedback I have to say that people are reporting being blown away by the Player's Guide. Which makes me really happy. I am very proud of the book. And it looks like word is getting out that this thing rocks.

Clark
 

Picked mine up last night. Only skimmed it, but I liked what I saw.

I do have one suggestion, though: there are a couple of developments in the art of RPG design from the last couple of decades that I'd like to see included in future books -- namely, an index and a table of contents.

(A re-enactment of my thoughts after picking the book up to read some more of it: "Hmm, where was that section on gods;" flip to the back of the book; "Damn, no index. Hopefully the ToC is better than some of White Wolf's or FFG's. Hey, where's the table of contents?!?" ;) )
 

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