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Magic Missile is now auto-hit and inflict damage as an effect.

While the special rule allows a wizard to add the enhancement bonus of his implement, other bonuses which specifically applied to damage ROLL cannot be used.

So, neither Dual Implement Wielder nor Stuff of Ruin bump up damage of MM.
 


How do you know? I haven't seen an announcement yet. An update today would have been nice, but the 20th isn't too far away.
Well, a correction - I'm seeing elsewhere that the Compendium update is scheduled for 7/20. No word on the Adventure Tools update, but I'd hope it's on the same date.

I'll let you know if I hear more...

-O
 


ZOMG THE WIZARD IS BROKEN!

The wizard just went from being the underdog to being the most powerful class EVAR!!

Get the low level wizard in a position so that a vastly more powerful creature (with unhittable defenses) can't get to him and count off the rounds until victory.

Autohit defenses of 50 at 1st level FTW!!
 

???

You have an item, it grants an item bonus to damage. You pick up a different item that also has an item bonus to damage, they don't stack. You have to choose which one you want to use.

How would this be bad?

Because, for example, things like arm slot items would never be used or taken when you already have a magic weapon. The weapon is an item.
 

Magic Missile is now auto-hit and inflict damage as an effect.

While the special rule allows a wizard to add the enhancement bonus of his implement, other bonuses which specifically applied to damage ROLL cannot be used.

So, neither Dual Implement Wielder nor Stuff of Ruin bump up damage of MM.

Assuming 50-65% accuracy, its still a pretty even trade. You lose out on the extra damage, but getting Intelligence+Enhancement 100% of the time adds up to the same in the long run.
 

I'm thrilled about the magic missile auto-hit; having to roll to hit annoyed me every time our wizard used it. Hurrah!
I don't like it, and I don't like the changes that it's going to require to get it working as intended.

How to break this... just off the top of my head: Inescapable Force doesn't require a hit, and it adds a damage roll, so now Magic Missile kills insubstantial critters at about 4x the expected rate rather than 1.5x.

Oh, and Reaper's Touch (Shadar-Kai) + one of the staff implements that grants +1d6 to melee attacks. Bang, auto-hit for MM damage (+Int +Enh) + a damage roll (+Enh again, + all the usual suspects). Oh boy. This one is going to get VERY nasty with granted MBAs.

This power change is a not a great idea -- and I say that as a guy who plays a Wizard who likes Magic Missile, and whose team-mates have named that power "Magic Killsteal".

Oh well, at least smart Half-Elves have something that doesn't screw them over with MID.

Cheers, -- N
 

ZOMG THE WIZARD IS BROKEN!

The wizard just went from being the underdog to being the most powerful class EVAR!!

Get the low level wizard in a position so that a vastly more powerful creature (with unhittable defenses) can't get to him and count off the rounds until victory.

Autohit defenses of 50 at 1st level FTW!!

Some epic level creatures are outright immune to attacks of creatures lower than 20th or non-epic creatures.

It could take a while with anything else and they can have the same range.
 

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