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Hmm, the new update to the Free Action says "A creature can take a free action to use an attack power only once per turn."

Now, Swift Charge itself is NOT an attack power.
And Charge granted by this power is not an attack power itself, too.
But the Melee Basic Attack, which is done at the end of charge, is an Attack Power.

Now, will the use of Swift Charge still counted as "taking a free action to use an attack power"? I guess so. But some may disagree with this interpretation, I guess.
 

20 more pages. Can we call it 4.5 yet?

I actually talked with Mearls and Heinso about the MM, at that time they said that the resulting damage was so low it just wasn't worth the autohit, but they did consider it.

Clearly minds were changed and it was deemed essential.
 

Oh, and Reaper's Touch (Shadar-Kai) + one of the staff implements that grants +1d6 to melee attacks

I would need to see the wording on this, but you don't add bonus damage unless you actually rolled damage in the first place. Can you find the staff implement in question, because this doesn't sound right.
 


Because, for example, things like arm slot items would never be used or taken when you already have a magic weapon. The weapon is an item.
Yep. And that would open things up for people to take fun, random magic items instead of boring ones that simply add boring numbers to other numbers.

But drifting off topic so I'll shut up now.
 

Level based immunity.......

MMO?

No, just being divine or similar.

All of these creatures almost without exception are level 30+, so it makes sense you can't piddle them down with mm as a level 1 mage. Not that it mattered, because I'm not sure why you think this is significant because automatic damage powers have been available for ages. Zones, conjurations, certain at-wills that leave zones or similar as well. I mean there are lots of ways of dealing automatic damage in 4E, so I'm not sure why magic missile being auto-damage is special or significant in this regard.
 
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ZOMG THE WIZARD IS BROKEN!

The wizard just went from being the underdog to being the most powerful class EVAR!!

Get the low level wizard in a position so that a vastly more powerful creature (with unhittable defenses) can't get to him and count off the rounds until victory.

Autohit defenses of 50 at 1st level FTW!!
When you do that, please take into account that there is a Wizard Daily Attack Power that makes casting magic missile a minor action for the rest of the encounter.

I don't like it, and I don't like the changes that it's going to require to get it working as intended.

How to break this... just off the top of my head: Inescapable Force doesn't require a hit, and it adds a damage roll, so now Magic Missile kills insubstantial critters at about 4x the expected rate rather than 1.5x.
Wait, is someone actualy complaining that this might speed up combat? You are my new favorite poster.

FWIW, I love this change. But I suspect a guy who calls himself "Fanboy" on an internet forum is destined to.

Edit: thanks Aegeri.
 
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