Oh, and Reaper's Touch (Shadar-Kai) + one of the staff implements that grants +1d6 to melee attacks
Some epic level creatures are outright immune to attacks of creatures lower than 20th or non-epic creatures.
Yep. And that would open things up for people to take fun, random magic items instead of boring ones that simply add boring numbers to other numbers.Because, for example, things like arm slot items would never be used or taken when you already have a magic weapon. The weapon is an item.
Level based immunity.......
MMO?
When you do that, please take into account that there is a Wizard Daily Attack Power that makes casting magic missile a minor action for the rest of the encounter.ZOMG THE WIZARD IS BROKEN!
The wizard just went from being the underdog to being the most powerful class EVAR!!
Get the low level wizard in a position so that a vastly more powerful creature (with unhittable defenses) can't get to him and count off the rounds until victory.
Autohit defenses of 50 at 1st level FTW!!
Wait, is someone actualy complaining that this might speed up combat? You are my new favorite poster.I don't like it, and I don't like the changes that it's going to require to get it working as intended.
How to break this... just off the top of my head: Inescapable Force doesn't require a hit, and it adds a damage roll, so now Magic Missile kills insubstantial critters at about 4x the expected rate rather than 1.5x.
When you do that, please take into account that there is a Wizard Utility that makes casting magic missile a minor action for the rest of the encounter.