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Beckett said:
Yeah, I think my barbarian player is not going to be pleased. On the other hand, critical hit leading to rampage/swift charge/free attacks from epic have been a bit much.

The free action change is 1/turn not 1/round; rampage only triggers off barbarian attack powers, so unless your player was crit'ing often on off-turn barbarian powers as a free action granted by another PC, it shouldn't make much difference.
 

Magic Missile being autohit is interesting

I'll say.
I don't really understand why they did this one. They say "This update reflects an effort to restore the power to its classical form", but is that a good thing? It's the idea with a new edition to move forward?
I know the guy playing the Wizard in my group will be happy, but I think everyone else will be a little annoyed (since they don't get auto-hit abilities).

Are there any other At-Will powers, for any class, that are auto-hit?
 

???

You have an item, it grants an item bonus to damage. You pick up a different item that also has an item bonus to damage, they don't stack. You have to choose which one you want to use.

How would this be bad?

Because everybody would pick the best "give me the biggest item bonus most frequently" item (ala Iron Armbands), and forget about the existence of every other damage bonus granting item.
 


The free action change is 1/turn not 1/round; rampage only triggers off barbarian attack powers, so unless your player was crit'ing often on off-turn barbarian powers as a free action granted by another PC, it shouldn't make much difference.

The sequence would be he'd attack and roll a 20, so critical hit. If that didn't kill the target, he'd get a free swing from rampage, and that was usually the killer. Then he's play swift charge, for a free charge and attack. And he has the Fang of the World Serpent epic destiny, which when you bloody or crit an enemy, you get two basic attacks as a free action. Even after swift charge is expanded, this change invalidates one of his class features.
 

The sequence would be he'd attack and roll a 20, so critical hit. If that didn't kill the target, he'd get a free swing from rampage, and that was usually the killer. Then he's play swift charge, for a free charge and attack. And he has the Fang of the World Serpent epic destiny, which when you bloody or crit an enemy, you get two basic attacks as a free action. Even after swift charge is expanded, this change invalidates one of his class features.

No it means he can't use all his class features in one single round. His encounter abilities are still quite usable.
 

I'll say.
I don't really understand why they did this one. They say "This update reflects an effort to restore the power to its classical form", but is that a good thing? It's the idea with a new edition to move forward?
I know the guy playing the Wizard in my group will be happy, but I think everyone else will be a little annoyed (since they don't get auto-hit abilities).

Are there any other At-Will powers, for any class, that are auto-hit?

While I don't particularly mind the change, I don't think the needed to change it. However, if they were going to make a change, I'd have preferred something more along the lines of Hand of Radiance.
 


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