July Errata is up

I can't say I am unhappy to see the number of recursive free action attacks get nerfed. This actually fixes some monsters as well, where their free action attacks were often triggering quite a lot and making things quite a pain every turn.

It's a good update actually and pretty solid. Disappointed to see that psions still aren't fixed, but I guess we'll have to wait a bit longer to sort out psionics.
 

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Stuff I haven't seen mentioned:

Improved Armor of Faith: no longer a scaling bonus.

Wizard's Escape: Now a daily power.

Slasher: killed, as expected. All slashing powers are now 1/turn, and granted vulnerability has been reigned in. Radiant One wasn't touched, though.

White Lotus Master Riposte: As expected, doesn't work with a mark and only affects the enemy.

So...what does Windrise Ports look like now?
 

Outside of a few optimized builds, magic missile wasn't seeing a ton of use as is... so jazzing it up into something different is at least interesting. And it does mean that if you want your wizard to be the most consistent at killing minions, there's a new option available.

I suspect that folks could safely use a 'Hand of Radiance' style magic missile as a house rule and no one would object to that, either :)
 



I'm thrilled about the magic missile auto-hit; having to roll to hit annoyed me every time our wizard used it. Hurrah!

Very annoying. With the damage change I'm going to have recalculate all my carefully crafted magic missile timetables. I will need to rework how long it takes to:

Chop down a tree
Destroy a section of castle wall
Tunnel through to the other side of the planet....etc.
 

Adventure Tools update is rescheduled for 7/20. They must be having a bear of a time with the new format.
How do you know? I haven't seen an announcement yet. An update today would have been nice, but the 20th isn't too far away.
 

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