Voadam
Legend
It was a heavy vigilance press month for me:
Prometheus, an early scifi d20 setting
The entire clash of series of d20 class books:
Clash of Arms Cavalry
Clash of History Witch Trials, an interesting sorcerer power up variant
Clash of Kings Guilds and Money
Clash of Kings Nobility
Questers of the Middle Reams Book of Bewildering Beasts, not d20 but I find monster books evocative and fun in general.
Martial Arts Mayhem volume 1 d20 Martial Arts stuff. I don't really care for the free mechanical benefits of the OA type martial arts styles, but this has plenty of neat stuff as well for general warrior and monk use that I will allow in my games.
Relics and Rituals II Finally got a pdf to complement my author's copy
I plan on getting a pdf dragon magazine and 5 1e D&D pdfs from paizo later this month, I just have to decide which ones.
Of course acquisitions outpaced reading, I just finished reading Burok Torn, the monster sections from a bunch of my Avalanche Press pdfs, and I'm in the middle of reading Monsternomicon I 3.5 (I'm up to "E"). Monsternomicon I'm enjoying but I'm surprised at the high number of mechanical errors in it (deathjack with no construct bonus hp, humanoids without subtypes, dune prowler missing special attack entry in the stat block).
Prometheus, an early scifi d20 setting
The entire clash of series of d20 class books:
Clash of Arms Cavalry
Clash of History Witch Trials, an interesting sorcerer power up variant
Clash of Kings Guilds and Money
Clash of Kings Nobility
Questers of the Middle Reams Book of Bewildering Beasts, not d20 but I find monster books evocative and fun in general.
Martial Arts Mayhem volume 1 d20 Martial Arts stuff. I don't really care for the free mechanical benefits of the OA type martial arts styles, but this has plenty of neat stuff as well for general warrior and monk use that I will allow in my games.
Relics and Rituals II Finally got a pdf to complement my author's copy

I plan on getting a pdf dragon magazine and 5 1e D&D pdfs from paizo later this month, I just have to decide which ones.
Of course acquisitions outpaced reading, I just finished reading Burok Torn, the monster sections from a bunch of my Avalanche Press pdfs, and I'm in the middle of reading Monsternomicon I 3.5 (I'm up to "E"). Monsternomicon I'm enjoying but I'm surprised at the high number of mechanical errors in it (deathjack with no construct bonus hp, humanoids without subtypes, dune prowler missing special attack entry in the stat block).