"Next thing you know the party will be looking to sell the doors on the open market."
Hehe, this already happened in a campaign that I play in. The DM introduced a large mithral door that was supposed to keep us out. So the party wizard polymorphed into an Umber Hulk and burrowed the rock away from around the door. We then calculated the volume and then the value of the mithral door. Took it to a large city and sold it
There have been a lot of good suggestions here, but I am looking for a solution that is within 'normal' means. Extradimensional spaces, magic time/space vaults, pocket planes, etc are too 'powerful'. I also like to be able to explain why things are tougher than normal (e.g. "masterwork iron bound door with reinforced hinges")
The problem is that even an 8th level party can have enough means to defeat a lot defensives. Wall of Force? Dispel it (of course if the original caster was level 18+, the party cannot dispel). Stone walls? Polymorph into an Umber Hulk and burrow through. I can prevent Dim Door and TP by having a 'permanent Dimensional Anchor' in the vault. That's not too implausible.
I guess, without resorting to drastic or 'high magic' means, if the party has the time and the tools and the willpower, they should be able get through. As a DM, I dont let story ideas or adventures go to waste; they pop up somewhere else. For example, if the party breaks through the doors to the treasure room, I just shift the storyline; they find a magic item that even Identify or Analyze Dweomer yields nothing. Then the party resumes following the adventure about visiting the sage, the side-quest, etc.
Thanks for the input all
Belbarrus