Just drop the backgrounds.


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Micah Sweet

Level Up & OSR Enthusiast
Unless you use a character creation system that progresses a character through each stage in their lives up to now, it is what you're doing, whether you prefer to think about it that way or not. Race and class partly determine how the character interacts mechanically with the game world.
I would like a life path as an option, yes. In any case, a character that starts as a class feels unrealistic to me. As you said in the other thread though, I guess we have to always go with what the majority wants.
 

Lojaan

Hero
Pathfinder 2nd edition tries to do it all when it comes ASIs. You get ASIs from your ancestry, your background and your class at 1st level.
Yeah they unnecessarily complicate it because Pathfinder. It's a whole mini game where you have to work backwards and read a textbook just so that you can... choose the ASIs that benefit your class.
 




niklinna

have a snickers
Making the structure mirror actual play is a good thing: and putting Class first is how I see people conceive characters. That's the point of a Class system.
I see quite a lot of people trying to contort the predefined classes & subclasses to fit their specific concepts, myself. Or doing homebrew classes like I mentioned elsewhere. With all these digital platforms that is both easier & harder to do, just in different ways.
 


Parmandur

Book-Friend
People would conceive characters differently if the material was presented differently.
It's been presented Race then Class for as far back as I can remember, yet people would still start with a Class concept then hash out the details. Thst makes this change particularly sensible to me, because people are already following a certain pattern in spite of the structure, making the structure follow the path people tend towards will probably make the game more accessible.
 

Micah Sweet

Level Up & OSR Enthusiast
It's been presented Race then Class for as far back as I can remember, yet people would still start with a Class concept then hash out the details. Thst makes this change particularly sensible to me, because people are already following a certain pattern in spite of the structure, making the structure follow the path people tend towards will probably make the game more accessible.
Fine. I'm glad they're designing the new version of D&D to what are apparently your exact specifications.
 




Micah Sweet

Level Up & OSR Enthusiast
No, whether you enjoy it or not is subjective. Whether it works better for most players is something that WotC can test and measure.
Yes, but whether or not something is "clever" is subjective. That's what I'm saying. I was calling out your claim that the design was clever being objectively true.
 

Parmandur

Book-Friend
Yes, but whether or not something is "clever" is subjective. That's what I'm saying. I was calling out your claim that the design was clever being objectively true.
Making a decision that does an end run on what is obvious to meet customer needs better is clever.
 


JiffyPopTart

Bree-Yark
Making the structure mirror actual play is a good thing: and putting Class first is how I see people conceive characters. That's the point of a Class system.
When a character dies in a session at our table 9 times out of 10 when we ask the player "What's your next character?" the answer is what class they are going to play. 1 times out of 10 it's a race. Never once has "Folk Hero" or "Sailor" been an answer.
 



jasper

Rotten DM
They mad because people did not use backgrounds except for the skills. But I don't recall any adventure in which backgrounds were important. and only about 3 or 4 of the season modules which your back ground was of use.
 

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