Horwath
Legend
forgot about that.Where are you putting ASI? Back into race?
but, it is also irrelevant as it is floating +2/+1 or +1/+1/+1.
It can be in race or in 1st level class options.
forgot about that.Where are you putting ASI? Back into race?
If everyone wants to play some kind of burglar, let them.I would leave the sample backgrounds in the book and let people that can make their own a way to do that. I can see the abuse of letting everyone free range make a background and each Turnip Farmer being skilled in Perception and Investigation/Thieves' Tools and martial weapons.
I really hope, passive perception will be decoupled from the perception skill like grapple from athletics and acrobatics.I would leave the sample backgrounds in the book and let people that can make their own a way to do that. I can see the abuse of letting everyone free range make a background and each Turnip Farmer being skilled in Perception and Investigation/Thieves' Tools and martial weapons.
I tend to not use passive checks that much. Not sure if I should use them more. Letting everyone just pick 2 bonus skills means that everyone picks the 'god' skill for one and shoehorn a reason that it fits. "Turnip farmers need to have good Perception to spot blight on the plants and see if rabbits are eating the crops."I really hope, passive perception will be decoupled from the perception skill like grapple from athletics and acrobatics.
Serious question: how often does the thematic background (which I also like!) come up in play?No thank you. My players would rather pick a thematic background than custom pick mechanical bits. Doesn't fit their style. The current approach of providing the custom option as default and then example background options is the best of both worlds.
I would rather they get rid of the "fully customizable" aspect. Backgrounds were great; turning them into just a free selection of some stuff is a big retrograde step, IMO.With backgrounds being fully customizable, there is no need for them at all mechanically.
Keep them in description chapter of character creation as fluff.
Add 2 skills to you 1st level class proficiencies. Drop the class skills limit.
add choice of 2 languages/tool/weapons total to your 1st level class proficiencies.
Take one feat.