WayneLigon said:Heh. Early in one campaign we were exploring a set of sea caves, looking for pirates. Seeing the maze of caverns and tunnels, I jokingly said we should go 'left left left left right'. Which, having no better idea, we did. We end up in the main chamber of the Big Bad Guy, long before we should have faced him. I was never consulted on directions again.
Off topic, but in a sci-fi game at a convention once, I had everyone change frequencies on their communicators to channel 8256, something I just made that up. Later, in the second round, with another DM, we find an important clue in hotel room #8256. I'm still freaked out about that.