My gaming group has just finished The Indomitable Fire Forest of Innenotdar. I'm pretty sure it went down well (as did The Scouring of Gate Pass).
We have a week off next week, but then we'll be starting Shelter from the Storm, which is the most complex adventure so far. Luckily I have two weeks to prepare!
I'm enjoying running this series immensely (partly, probably, because I'm publishing it, so there's some inbuilt enthusiasm there!) I didn't really enjoy running the WotC H1-H2-H3 series of modules, and we stopped halfway through Pyramid of Shadows. I think it's definitely clear that DM enthusiam for an adventure very much affects the way it comes across to the players!
We have 4-5 players (depending on who's there that night), plus of course the ever-expanding retinue of NPCs (Torrent, Crystin, Haddin, Tiljann). I'm finding them very useful as a way of dialling the difficulty of an encounter up and down - rather than adjusting the encounters, we just have the NPC involvement in the encounter increase or decrease as needed. The players run the NPCs in combat, with some guidelines form the DM - such as "Haddin will only act if attacked" or what-have-you - whch can be adjusted depending on the encounter. So, if we're a couple of players down and the encounter is tough, I might say "Haddin will actively fight, but only use at-wills" and so on.
Definitely looking forward to the next session!
We have a week off next week, but then we'll be starting Shelter from the Storm, which is the most complex adventure so far. Luckily I have two weeks to prepare!
I'm enjoying running this series immensely (partly, probably, because I'm publishing it, so there's some inbuilt enthusiasm there!) I didn't really enjoy running the WotC H1-H2-H3 series of modules, and we stopped halfway through Pyramid of Shadows. I think it's definitely clear that DM enthusiam for an adventure very much affects the way it comes across to the players!
We have 4-5 players (depending on who's there that night), plus of course the ever-expanding retinue of NPCs (Torrent, Crystin, Haddin, Tiljann). I'm finding them very useful as a way of dialling the difficulty of an encounter up and down - rather than adjusting the encounters, we just have the NPC involvement in the encounter increase or decrease as needed. The players run the NPCs in combat, with some guidelines form the DM - such as "Haddin will only act if attacked" or what-have-you - whch can be adjusted depending on the encounter. So, if we're a couple of players down and the encounter is tough, I might say "Haddin will actively fight, but only use at-wills" and so on.
Definitely looking forward to the next session!