AFGNCAAP
First Post
This thread was sort of inspired by the 1E'ing 3E thread. This thread is also not intended as an edition wars thread at all, so please, don't turn it into one.
Of all of the earlier iterations of D&D, the one I really had a lot of fun playing was the Moldvay/Mentzer version (which, ultimately became the Rules Cyclopedia version). All of the "favorite edition" threads, and the 1E'ing 3E thread got me thinking.
I was considering making a 3.5 ed. version of the Rules Cyclopedia style D&D--using the newer resolution mechanics & other elements, but also (in a way) making a simpler version of 3.5.
My question for everyone is: how exactly would you do that? What would you do to make a 3.5-ized version of Mentzer's D&D?
I've had a few ideas on how to do this:
So, with this in mind, the 3.5-ized basic D&D core Classes could be:
There still could be expanded options for this variety of D&D, esp. since the Voyage of the Princess Ark articles and the Gazetteers introduced new options for classes as well as new classes. For example:
What's y'alls take on all of this?
Of all of the earlier iterations of D&D, the one I really had a lot of fun playing was the Moldvay/Mentzer version (which, ultimately became the Rules Cyclopedia version). All of the "favorite edition" threads, and the 1E'ing 3E thread got me thinking.
I was considering making a 3.5 ed. version of the Rules Cyclopedia style D&D--using the newer resolution mechanics & other elements, but also (in a way) making a simpler version of 3.5.
My question for everyone is: how exactly would you do that? What would you do to make a 3.5-ized version of Mentzer's D&D?
I've had a few ideas on how to do this:
- Combine race & class for the core Classes. In order to capture the feel of the game, Dwarf, Elf, and Halfling would have to be classes in their own right. Still allow for full progression instead of placing level caps (since 3.X has given humans abilities to put them on par with other races).
- Maybe simplify the alignments. Go back to the Lawful/Neutral/Chaotic alignment scheme, though admittedly, this potentially would be more like just having Lawful Good/Neutral/Chaotic Evil for available alignments (since Lawful had strong connotations with Good and Chaotic had strong connotations with Evil). The nine-alignment system could still work, though.
- Go back to the "classic" six types of dragons. To be more in line with dragon ALs in the earlier version, just have dragons always be Lawful, Neutral, or Chaotic, but perhaps allow for some leniency when it comes to them being Good, Neutral, or Evil. Gold dragons would be Lawful; Red, Black, and Green dragons would be Chaotic; and Blue and White dragons would be Neutral (IIRC the dragons' ALs from the Red Box set).
- Pair down the weapons list. Just have 1 type of weapon rather than both light and heavy versions of weapons (like maces or flails). Drop a lot of the "exotic" exotic weapons like the double-bladed sword or dire flail.
So, with this in mind, the 3.5-ized basic D&D core Classes could be:
- Cleric: Human cleric. Has the bonus feats and skill points already worked in to the class features. Clerics could begin play with set domains, depending on whether they choose to channel positive energy (Healing & Protection domains) or negative energy (Death and Destruction domains).
- Fighter: Human fighter. Has the bonus feats and skill points already worked in to the class features.
- Rogue: Human rogue. Has the bonus feats and skill points already worked in to the class features.
- Wizard: Human wizard. Has the bonus feats and skill points already worked in to the class features.
- Dwarf: Dwarf fighter; possibly with racial substitution levels worked in. Or, maybe a dwarf fighter that automatically switches over/multiclasses into Dwarven Defender (or a any-AL version of that class).
- Elf: Elf with the battle sorcerer variant class from UA; maybe one that automatically switches over/multiclasses into Eldritch Knight.
- Halfling: Halfling with the wilderness rogue variant class from UA.
There still could be expanded options for this variety of D&D, esp. since the Voyage of the Princess Ark articles and the Gazetteers introduced new options for classes as well as new classes. For example:
- Gnome: Gnome with the beguiler class, or a gnome with the artificer class (ala Eberron).
- Orc: Orc with the barbarian class (or an any-AL variant of it), perhaps with racial substitution levels.
- Half-Elf: Character option. Can begin play with a human class (though without the human's bonus feat or skill points) or the elf class (without the elf racial abilities), with the half-elf racial abilities instead.
- Half-Orc: Character option. Can begin play with a human class (though without the human's bonus feat or skill points) or the orc class (without the orc racial abilities), with the half-orc racial abilities instead.
- Barbarian/Berserker: Human barbarian.
- Mystic: Human monk; or perhaps a variant that allows for a monk of any AL. Has the bonus feats and skill points already worked in to the class features.
- Paladin: Available as a 10-level or 15-level Prestige Class for Good-aligned (or LG-aligned) Fighters.
- Blackguard/Avenger: Available as a 10-level or 15-level Prestige Class for Evil-aligned (or CE-aligned) Fighters.
- Knight: Available as a 10-level or 15-level Prestige Class for any-aligned (usually Neutral-aligned) Fighters.
- Druid: Available as a 10-level or 15-level Prestige Class for Neutral-aligned Clerics. Uses Druid spells, switches Domains to Animal & Plant, spontaneous summon nature's ally instead of cure/inflict, weapon & armor restrictions, etc.
- Bard: Non-spellcasting variant PrC available as a 10-level or 15-level Prestige Class for Rogues.
- Ranger: Non-spellcasting variant PrC available as a 10-level or 15-level Prestige Class for Fighters.
- Loremaster/Magus: The Loremaster PrC for the "settled" wizard (whether a tower-dwelling wizard or court wizard).
- Assassin/Thug: Non-spellcasting variant PrC available for Evil-aligned Rogues.
What's y'alls take on all of this?