Belbarrus
First Post
Here is something that I am having a problem with as a DM: Adamantinue weapons. The books indicate that when used to sunder a weapon or object, adamanatine weapons ignore hardness less than 20.
Half a foot of stone has a hardness of 8 and 90 hit points. Half a foot of iron has a hardness of 10 and 180 hit points. If someone with +4 Strength bonus and an adamantine greatsword "attacks" a wall of stone, they do, on average 16 points per attack (2d6+9, ignoring Hardness). Which means that within 5-6 rounds, they can "carve" through a wall of stone, or 10-12 rounds to get through a wall of iron.
Am I missing something?
If the party has an adamantine weapon, there is no way to keep them out of anything or trap them. Cage with iron bars? Swipe, swipe, bars are gone. Iron door with an insanely crafted lock (DC 50 to open lock)? Swipe, swipe, swipe, bye bye door, or even, whack , whack, bye bye stone wall around the door. With an adamantine weapon, the party can just slice, dice and chop their way through a dungeon? Heedless of walls, doors, floors? Is this right?
B
Half a foot of stone has a hardness of 8 and 90 hit points. Half a foot of iron has a hardness of 10 and 180 hit points. If someone with +4 Strength bonus and an adamantine greatsword "attacks" a wall of stone, they do, on average 16 points per attack (2d6+9, ignoring Hardness). Which means that within 5-6 rounds, they can "carve" through a wall of stone, or 10-12 rounds to get through a wall of iron.
Am I missing something?
If the party has an adamantine weapon, there is no way to keep them out of anything or trap them. Cage with iron bars? Swipe, swipe, bars are gone. Iron door with an insanely crafted lock (DC 50 to open lock)? Swipe, swipe, swipe, bye bye door, or even, whack , whack, bye bye stone wall around the door. With an adamantine weapon, the party can just slice, dice and chop their way through a dungeon? Heedless of walls, doors, floors? Is this right?
B