Garthanos
Arcadian Knight
Enworld has a surplus dudeHappy to oblige. Silly arguments are my specialty.![]()

Enworld has a surplus dudeHappy to oblige. Silly arguments are my specialty.![]()
Um... I'm pretty sure Stoneskin is a 2nd Edition spell. You are about to complain about magic boots, when your wizard is casting spells from another edition?
Is the assumption that fighter is (literally) terminally stupid? If they have a choice in the matter, they're going to hold off becoming clearly hostile until they have a chance to act effectively. The fighter will set up for success if at all possible. Even a character with average intelligence knows that anything equivalent to, "draw sword, scream, and sprint the full length of the throne room to strike the wizard" is suicide. So... they wouldn't do that! Such an action should not be part of your consideration.
I agree. Lanefan made a blanked fighter v. magic user statement, at least in the post that I saw. Other context may have come before it. I don't know.Discussion of face-offs that don't include context are... not fruitful.
The gauntlets and belt wouldn't stack. One gives you an 18/00 strength, not +3, +6 and the other a 24 strength which is +6, +12. You can't have two different strength numbers simultaneously.Especially when it comes to 1e (AD&D) or 0E (OD&D). Too much variability in application of the rules.
But IMO, these would be the main factors:
1. What type of preparation is done? Is this on the home territory of the fighter? The wizard? Neutral territory? Does one, or both, know the fight is about to occur? How far apart do they start?
2. Magic items. The early editions were insanely magic-item dependent. So, imagine a high-level fighter, with:
A. Girdle of Storm Giant Strength (+6, +12)
B. Gauntlets of Ogre Power (+3, +6)
C. Hammer of Thunderbolts (+5, +5, double damage dice, stun on hit)
So to hit is .... +14 to hit, damage is (4-10)+23+stun. Assume 13th level, 2x round, then:
(8-20)+46+(stunx2). Minimum damage on two hits is 53. Second attack is additional +4 to hit (stun) (no dex modifier).
The first attack would succeed on a 4 or high, even assuming no other bonuses and a -10 AC. There is no save from the stunning.
And no casting of spells while stunned. It would be a quick and brutal end to M3RL1N the not-so-magnificent.
Or what if the fighter has some anti-magic equipment? You know, ring of spell turning? Artifact (e.g., Leuk-O's Machine). Holy Avenger (yeah, Brad, I remember.... HOW CAN I FORGET????)? Etc.
3. Are you playing with standard combat rule for the casting of spells, and spell length? If you are, then the MU will be very restricted in the spells that can be cast, even if they win initiative. See PHB 104.
But there are so many ways to game this out; sub in preparation for the MU, for example, or the ability to go in and out at range, or specialized magic items ... and the fighter is toast.
So the answer is ... it depends.
Hmm. I don't think that ever came up in any of the games we played.Au contraire.
I picked those items for a reason.![]()
Stoneskin is a magic-user spell in Unearthed Arcana (and so perhaps in Dragon or a module before that?). But it's not as strong in that version as in 2nd ed AD&D. In the UA version, it only protects against a single attack or attack sequence.Um... I'm pretty sure Stoneskin is a 2nd Edition spell. You are about to complain about magic boots, when your wizard is casting spells from another edition?
This answers one question I'd had, namely, whether you're leaning more heavily on action resolution mechanics or "say 'yes'" for resolution. Thanks for that clarification.Now in this hypothetical scenario where this player of mine made the offer of characterization for their level 1 Fighter that they are the greatest swordsman in the land... if I was to throw an opponent at them to allow them to show off this characterization... I'd probably go with one of the exceedingly low-CR NPCs, like the Guard. And as part of the story the PC would get to show off their skill. My guess would be that they'd be able to defeat this "swordfighter" opponent, thus expanding their resume and reputation. Now if they happened to lose... then that obviously is now true, and the player would need to change their representation in the story (or not, and thus maybe their character has evolved into a delusional or arrogant one).
Here is part of an email I sent my players some time in late 2008/early 2009, when they were making PCs for our about-to-commence 4e game:assuming they won, and as this PC gained mechanical levels, other higher-powered NPCs would get introduced into the game to present challenges to the character. Like I might move on to use the 'Gladiator' NPC statblock at some point for a new challenger.
Now those of the "living world" concept of campaign design would probably ask "Where was this 'Gladiator' NPC back when the character was claiming to be the best swordsman back at level 1?"
<snip>
The answer of course being that until I needed that NPC to challenge the character in the story, he didn't exist.
<snip>
I pretend that the "power" a character has does not align to anything or necessarily "exist" within the fiction.
<snip>
to try and rationalize the combination of the two (mechanics and story) is a road towards madness.
When you come in almost a day later, even a Ninja Turtle could get the jump on you.Stoneskin is a magic-user spell in Unearthed Arcana (and so perhaps in Dragon or a module before that?). But it's not as strong in that version as in 2nd ed AD&D. In the UA version, it only protects against a single attack or attack sequence.
EDIT: ninja'd multiple times on the UA reference.
And @lowkey13 is correct about the stacking potency of the gauntlets-girdle-hammer-Look-I'm-Thor combo. Though I've personally never seen it in play.
Au contraire.
I picked those items for a reason.![]()