Just picked up the Expanded Psionics Handbook

Spat,

Cool, Heralds. Mmm wonder where that came from eh? ;) But very nice to see what complete Divine can do for my SL games along with PG: Clerics and Druids, PG: Paladins and Monks and of course PG: Rangers and Rogues.
 

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Spatula said:
There's also a bunch of general anti-psionics feats that you can take only if you're not a psionic character yourself. Antipsionic Magic (your spells get a bonus vs PR, psi characters have a harder time dispelling your spells), Chaotic Mind (insight bonuses granted by psionics can't be used against you), Closed Mind (+2 on saves vs psi powers), Force of Will (can use your Will save to resist a psi power that normally calls for a Fort or Refl save), Hostile Mind (psions take damage when they use telepathy powers on you), Mental Resistance (take less damage/ability drain from non-energy psi powers), and Psionic Hole (psi opponent loses focus if he hits you, has to spend extra PP to use powers against you). Unfortunately, there's no anti-magic equivalents for psionic characters.

Can someone provide a full write-up of these feats, please? Particularly Hostile Mind and Mental Resistance.

I've got an NPC who hates being mind-controlled, and she doesn't have enough feat slots to get them all. But she wants them all.
 

Hostile Mind: prereq is Cha 15. Whenever you are subject to ANY telepathy power (beneficial or not), the manifester must make a Will save (DC 10 +1/2 your lvl +Cha mod) or take 2d6 damage. Only applies to psionics, never to magic, as an exception to the psi-magic transparency rules.

Mental Resistance: prereq is base Will save +2. You take 3 pts less damage from any psionic attack that doesn't deal energy damage (mind thrust is the example given). Also take 3 less pts of ability damage from any psi power that causes such damage. Only applies to psionics, yadda yadda.
 

Spatula said:
Mind blast is now Psionic Blast, Psion/Wilder 3. Stuns targets in cone for 1 round, spend 2 PP to increase stun duration by 1 round.

But I guess illithids just use the MM version of mind blast?

If so, that remains unfortunate. A single attack that can sideline half the party for 3d4 rounds makes for a lot of grumbling, kibitzing, and snoring at the game table. IME, 3d4 rounds is a long enough duration that measuring it in rounds is really a bit of a tease.

But hell, making'em 9th-level psions is just all-out coolness. That's the way they shoulda done it to begin with.
 

Spatula said:
Hostile Mind: prereq is Cha 15. Whenever you are subject to ANY telepathy power (beneficial or not), the manifester must make a Will save (DC 10 +1/2 your lvl +Cha mod) or take 2d6 damage. Only applies to psionics, never to magic, as an exception to the psi-magic transparency rules.

Mental Resistance: prereq is base Will save +2. You take 3 pts less damage from any psionic attack that doesn't deal energy damage (mind thrust is the example given). Also take 3 less pts of ability damage from any psi power that causes such damage. Only applies to psionics, yadda yadda.

Thanks a ton. Hostile Mind makes more sense for her at low-level. She'll cross-class as a sorcerer to grab Mental Resistance later. *grin*
 

Spatula said:
There's not really any fluff in the PrC text, just that they're psionic monks. There is a Zuoken writeup in the back of the book, though. Neutral demigod, portfolio is monks & mental powers, domains are knowledge, mind, strength, and war. "Once a human martial artist, Zuoken attained such mental and physical perfection that he ascended into godhood several centuries ago."



FYI, Zuoken is a Greyhawk deity. You can find full details by following up on those leads :)

Jay H
Jay's Complete Greyhawk Godlist
 

Note on Astral Construct Power:

Unlike Summoned Monsters, Astral Constructs can bypass things like protection from evil that are designed to hedge out summoned creatures.

Unlike Summon Monster spells, Astral Construct cannot be used to summon multiple creatures at once, no matter how you augment it.

Can't wait to try my Goblin Shaper!
 

Spatula said:
There's also a writeup of Ilsensine, the mind flayer diety. Ilsensine also uses thought slayers as heralds, and uses succubi, cerebriliths, and mariliths as allies.

WTF? Ilsensine. Mind Flayer god. Lawful Evil. Why is it using demons, chaotic evil things as allies? Why not erinyes or aboleths or psionic octopi?
 

I guess the most important question I have is: Can I use these new rules to simulate characters like Xavier, Luke Skywalker, Jean Grey or any other Psionic characters from works of fiction?

Because let's face it, that's pretty much all the attraction of Psionics right there...
 


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