Spatula said:There's also a bunch of general anti-psionics feats that you can take only if you're not a psionic character yourself. Antipsionic Magic (your spells get a bonus vs PR, psi characters have a harder time dispelling your spells), Chaotic Mind (insight bonuses granted by psionics can't be used against you), Closed Mind (+2 on saves vs psi powers), Force of Will (can use your Will save to resist a psi power that normally calls for a Fort or Refl save), Hostile Mind (psions take damage when they use telepathy powers on you), Mental Resistance (take less damage/ability drain from non-energy psi powers), and Psionic Hole (psi opponent loses focus if he hits you, has to spend extra PP to use powers against you). Unfortunately, there's no anti-magic equivalents for psionic characters.
Spatula said:Mind blast is now Psionic Blast, Psion/Wilder 3. Stuns targets in cone for 1 round, spend 2 PP to increase stun duration by 1 round.
Spatula said:Hostile Mind: prereq is Cha 15. Whenever you are subject to ANY telepathy power (beneficial or not), the manifester must make a Will save (DC 10 +1/2 your lvl +Cha mod) or take 2d6 damage. Only applies to psionics, never to magic, as an exception to the psi-magic transparency rules.
Mental Resistance: prereq is base Will save +2. You take 3 pts less damage from any psionic attack that doesn't deal energy damage (mind thrust is the example given). Also take 3 less pts of ability damage from any psi power that causes such damage. Only applies to psionics, yadda yadda.
Spatula said:There's not really any fluff in the PrC text, just that they're psionic monks. There is a Zuoken writeup in the back of the book, though. Neutral demigod, portfolio is monks & mental powers, domains are knowledge, mind, strength, and war. "Once a human martial artist, Zuoken attained such mental and physical perfection that he ascended into godhood several centuries ago."
Spatula said:There's also a writeup of Ilsensine, the mind flayer diety. Ilsensine also uses thought slayers as heralds, and uses succubi, cerebriliths, and mariliths as allies.