Just picked up the Expanded Psionics Handbook

Ashrem Bayle said:
Without any trouble at all. In case you missed it, here are the powers on the Telepath list:

Telepath
1 - Psionic Charm, Mindlink
2 - Aversion, Brain Lock, Read Thoughts, Psionic Suggestion
3 - Crisis of Breath, Hostile Empathic Transfer, False sensory Input
4 - Psionic Dominate, Thieving Mindlink, Psionic Modify Memory, Schism
5 - Metaconcert, Mind Probe,
6 - Mind Switch
7 - Crisis of Life
8 - Mind Seed
9 - True Mind Switch, Psychic Chirurgery

That's not counting about 20 or so other telepathic powers under the generic psion list that a character could have access to. So yes, you could very easily use those abilities.

Well, I'm sold. Just bought the ExpPsiHB, and I'm reading back and forth through it. ...Already I like their Psionic Mind Flayer much better then the standard one.
 

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Morrow said:
If the psionic mind flayer can manifest powers as a 9th level psion, how does that effect their ECL?

Good question. I'm just referring to what I've read previously in this thread, so I can't tell you.

If it's not addressed, then that's a problem. Mind flayers have an extremely hefty +7 level adjustment, largely due to having a bunch of powers that function at will. If they have to conserve power points, then they need to come down a tad.
 

Ashrem Bayle said:
Wow! Cool new power:

Decerebrate [Psychoportation]
You selectivly teleport away part of the victem's brain stem. He becomes a vegetable for 1d4 days before he dies. He can only be saved with Greater Restoration or a similar effect 7th level or higher.

:cool:
That has to be the Coolest thing i have seen so far!

ChaChing!
I am in like sin!
 


Eric Anondson said:
Thanks Spatula!

It sounds like they did a pretty good job with Zuoken, without giving an overdose of Greyhawk specifics on him.

snip

Regards,
Eric Anondson


Ah, the travails of simultaneous invention. I made Zuoken monks psionic way back with the 2nd Ed. psionic handbook...now my new players will think I'm a copycat. Won't be the first time...so many good ideas just come to people naturally.

...sorry about the hijack
 

Cergorach said:
As someone else already asked, has anyone heard anything about when the v.3.5 Psionic rules will be added to the SRD? Or is this book, just like Unearthed Arcana released under the OGL?
Andy Smith says they'll add it within about a month after the release. In other words, "soon."
 

Felon said:
Good question. I'm just referring to what I've read previously in this thread, so I can't tell you.

If it's not addressed, then that's a problem. Mind flayers have an extremely hefty +7 level adjustment, largely due to having a bunch of powers that function at will. If they have to conserve power points, then they need to come down a tad.

Doesn't list a level adjustment, guess your on your own there.
 

Shard O'Glase said:
I'm interested to see what schism does I hope it isn't like it was in 3e where it basically was a haste effect without the ac bonus, if they had to didtch the old haste the old schism should go as well.

Schism is 4th level now, and you still get a second free, but at -6 manifestor levels.
 

Two little rants:

Scarred Lands did NOT come up with the idea of heralds for deities, the bible did that. Scarred Lands presents a lot of neat new idea, and WotC occasssionally copies new ideas. The herald of a deity does not fall under either of those umbrellas.

Emulating psionic comic book characters and Star Wars is certainly not the only reason to play with psionics. D&D has its own traditions of psionics, particualrly in Dark Sun, which have little to do with either genre. Which is why we have a Star Wars RPG (That and WotC like to cash in on it) with its own system of using "psionics". Personally, I like the flavor of "crystals and cthulhu" that psionics in general seem to follow in D&D over either of the aforesaid genres.
 

"Bow before my overpowering mental prowess, I will dominate your mind, and control your actions.....at least for the next 12 to 18 seconds...."

Look what they did to Dominate, Psionic. The 3.0 power was 1 day/level, the arcane version is 1 day/level, but for the telepath, supposedly the ultimate mental masters it's .... Concentration? Okay, so maybe they thought 1 day/level was too good for a 4th level power, so maybe it's an augmentation, maybe there is a greater version of the power, maybe there is an altogether new power for long term mental domination.....[Insert sound of flipping pages here]. Nope, as far as I can tell that's the end all be all of mental powers right there. Thrall is gone, nothing on the telepath's list deals with dominating people, and I don't see any powers above 4th that deal with domination. Needless to say my domination based telepath isn't particularly happy about the change, sure they can kill you with a thought, and rip the memories from your mind, but no thralls for you. Even take a look at the thrallherd prestige class, all it does is make the completely weakened domination powers cheaper. I accept things like schism getting changed because haste was changed in 3.5, but why are wizards now the mental masters?
 

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