Rystil Arden said:Hmmm, I wasn't in that particular thread then--I was in a different one about Bo9S in general
Do remember though, you can Jump while charging (I know, I know, more Jumps), which can help with difficult terrain, and you can always have your Wizard Dispel PfE if the enemy is capable of putting that up.
True on the Colossal Red--but the Huge and Gargantuan dragon might be doable. Also, there is nothing that says you have to start on the ground. I believe that an Air Walk or something similar would do the trick--you can cover the lateral distance in your sleep.
Actually that would be DM interpretation on the REALLY leeway side.

re: Stun
Exactly why the big problem with Stun effects given that at the level they come at, a fair number of creatures are just plain immune to Stunning AND it isn't hard to become immune to Stunning effects AND most spellcasters at that level have options that make "stunning for 1 round" seem mild. The only time I can see Stunning being a big problem would be if you only had 1 single BBEG as the opponent since the rest of the team can now attack without worry. You're example of two warblades using a SDS to permastun a opponent I honestly don't have a problem with since I don't use singe encouter enemies and thus in my campaign, it would mean that 2 warblades are taking out 1 guy while the other 2-3 people on free to make merry on the other 2 people on the warblades' team.
re: Warmaster's Charge
See what I mean about preparation. How do your cohorts and you for that matter know where the GRease spell has been cast? Still doesn't deal with the summoned critters and the REALLY big problem. The setup for that manoeuver is just plain horrendous.
You got to ensure everyone is within 30 ft. You also got to ensure everyone has no obstacles other than teammates taking part in the manoeuver. You got to actually be in charging distancing. The opponent basically has to be still as a the guards in front of Windsor palace for this really to work....