I think that people complaining linking the +2 to backgrounds are treating the exploitation of a very real problem caused by backgrounds & "if you get a skill option from 2 sourced choose any skill" as a good thing rather than the problem it is. Yes it might sound cool for alice to have the "perfect" skills for her spreadsheet of an optimized character, but you can't really have meaningful skills that allow players to shine when everyone has them. Linking the ASI to the backgrounds helps ensure that siloed idiot savants are actually lacking in areas more well rounded characters can shine in. Literally every background can give your primary attrib a +1 in addition to a +1 in some other attrib with one of those being locked to a specific attrib so there is no reason to feel like the asi ivershadows anything.
Skills from background by attrib.
Skills from background by attrib.
- Str: History, Animal Handling, Persuasion, Athletics, Intimidation
- Noble: History, and one of Animal Handling or Persuasion
- Soldier: Athletics, and one of Animal Handling or Intimidation
- dex: Stealth, Deception, Intimidation, Sleight of Hand, Stealth
- Criminal: Stealth, and either Deception or Intimidation
- Urchin: Sleight of Hand, and one of Deception or Stealth
- con: Survival, Animal Handling, Nature, Athletics, Intimidation, Acrobatics, Perception
- Folk Hero: Survival, and one of Animal Handling or Nature
- Outlander: Survival, and one of Athletics or Intimidation
- Sailor: Athletics, and one of Acrobatics or Perception
- Int: Persuasion, Insight, History, Arcana, Religion
- Guild Artisan: Persuasion, and one of Insight or History
- Sage: History, and one of Arcana or Religion
- Wis: Religion, Survival, Medicine, Insight, Persuasion
- Hermit: Religion, and one of Survival or Medicine
- Acolyte: Religion, and either Insight or Persuasion
- Cha: Deception, Sleight of hand, Insight, Performance, Acrobatics, Persuasion
- Charlatan: Deception, and either Sleight of Hand or Insight
- Entertainer: Performance, and one of Acrobatics or Persuasion
- Barbarian:Two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
- Bard: Any 3
- Cleric: two from History, Insight, Medicine, Persuasion, and Religion
- Druid: two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
- Fighter: two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
- A5e Fighter
same) two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.
- Paladin: two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
- Ranger: three from Animal Handling,Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
- Rogue: four from Acrobatics, Athletics, Deception. Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, and Stealth
- Sorcerer: two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
- Wizard: two from Arcana, History, Insight, Investigation, Medicine, and Religion
- Warlock: two skills from Arcana, Deception, History, Intimidation, Investigation,Nature, and Religion