Just to clear the air, 4th edtion has been out for a few years now.

Nikosandros said:
Which idead did you import?

I'm a big fan of unholy edition hybrids! :)


The first thing that pops into my mind is Negative Levels. I hated as a player, and hate as a GM the whole "3 Months of playing wiped out by a hit from a Wraith". I allow an adjusted Death Magic save.

Also I am toying with Healing spell substitution so that a Cleric does not have to load up with healing spells just to help the party survive the adventure.
 

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egomann said:
The first thing that pops into my mind is Negative Levels. I hated as a player, and hate as a GM the whole "3 Months of playing wiped out by a hit from a Wraith". I allow an adjusted Death Magic save.

What I do in my 'non-3E' games is that characters get back lost levels with rest, but they also have running total of life levels... those can be recoverd only with Restoration or similar spells.

So, if an 8th level PC is hit by a vampire, he'll be a 6th level character until he can recuperate. He will also have 6 life levels, unless he receives a Restoration.

When life levels reach zero, it's time to get a shiny black cape...

Also I am toying with Healing spell substitution so that a Cleric does not have to load up with healing spells just to help the party survive the adventure.

That's always an issue, however the healing spells in HM are very potent.
 

Henry said:
Well. he could've used some vacation and sick days, and come out ahead. :)

Seriously, JRR, I'm glad you've found out that 3.5 didn't work for you. Nobody needs to play a system they find crappy.

For me, if I were making a D&D character using all the available supplements out there, it WOULD take a very long time. With a Hackmaster character, if the GM allows the Hack- classes (kinda like prestige classes), it could take slightly longer, but using just the core stuff, there aren't that many choices, same as in 2nd edition AD&D. As someone said, it's all front-loaded, so once you've locked down stats, race, class, and quirks/flaws, then the rest is just "add more levels." You'll pick up some stats here and there, but there's no qualifying for Prestige classes, etc.

In the same vein, if you are just using the core 3rd edition D&D stuff, the choices are a lot simpler, too. I've written down a 5th level D&D cleric inside of 20 minutes before, from start to finish, spells picked, etc. But then, I know the rules, have most of the formulas kicking around inside my head, and could probably reconstruct the majority of the class and race choices from the PHB just from memory, because I know the formulas they used.

I'm really not knocking 3e, I still play it and have fun - at low to mid levels, anyway. High level play just seems to be to much hassle and more mathematics than roleplaying. That's another thread, though.

I just honestly can't believe anyone can create a 3e character quicker than a hackmaster character. Now, maybe if you decide on playing a straight ranger or wizard or whatever, it is. But if you EVER want a prestige class, you have to plan it out from level one. That means you sometimes have to know what feat or skills to take at level 7 when you're level one. Finding out you can't qualify for a class because you don't have the intelligence to take expertise, or your max cross class skill ranks aren't high enough just sucks. Then you have 40 "wasted" skill points. A ranger with a low charisma who has 5 ranks in diplomacy and 5 in tumble (and he wears plate mail) is a waste when he could have put those ten ranks in something useful. Those are sacrifices for your new class, and that's what makes them worthwhile, but one screwup and maybe you have to wait 3 more levels for the right feat to qualify. I avoid this by meticulously planning out my characters step by step.

In Hacmaster, I pick a class, throw on some stps and I'm done. Everything done at first level is my character from now on. This isn't necessarily better, but imo, it's orders of magnitude FASTER.
 

Psychic Warrior said:
Not that you can actually make something like that.... but as you said I'm sure you mean it literally as you don't use hyperbole.


Why not? It's perfectly legal by the rules, well, except for the order of the munchkin bit. :-)
 



Nikosandros said:
What I do in my 'non-3E' games is that characters get back lost levels with rest, but they also have running total of life levels... those can be recoverd only with Restoration or similar spells.

So, if an 8th level PC is hit by a vampire, he'll be a 6th level character until he can recuperate. He will also have 6 life levels, unless he receives a Restoration.

When life levels reach zero, it's time to get a shiny black cape...

That there is a nice idea. It takes out most of the sting, but not all.

Nikosandros said:
That's always an issue, however the healing spells in HM are very potent.

That is why I am still toying around with it. Between High Honor and follow through healing, it becomes even moreso.
 

egomann said:
That is why I am still toying around with it. Between High Honor and follow through healing, it becomes even moreso.

Well, let me know if you find a feasible compromise to mix the two things together... I would be interested in that.
 

There are some folks here I wouldn't want to wait behind in the MacDonald's order line. I mean, there are *sooo* many options (how many freakin' burgers are there?).

Some folks just need a smaller list of options in their game, because too many options overwhelms and confuses them.

Quasqueton
 

Almost three pages, and no major flames breaking out, just a couple of sparks. I think this is a new record for a Hackmaster thread.
 

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