Melkor
Explorer
Two of us picked up our Starter Sets at a midnight release from our FLGS on Wednesday night, and we downloaded the basic PDFs the next day. We started playing D&D 5th Thursday afternoon, and continued playing Friday, Saturday, and just wrapped up a session today. About 16 hours of actual game time.
The three of us have all been playing together (usually with a fourth who was away for the 4th of July holiday) for just over 28 years - starting with Basic/AD&D, then a lot of AD&D 2E, 3.0, 3.5, a brief foray into 4E, then Pathfinder. Although we thought 4E combats could be really exciting and fun, we all generally didn't like the reliance on a grid, our perceived focus on tactical combat, and the length of combat.
Going into our game on Thursday, we were pretty skeptical about Second Wind, Hit Dice recovery, full healing upon a Long Rest, Action Surge, at-will Cantrips, and a few other things.
After playing over four days - roughly 12 combat encounters with mixed in roleplaying, we all had a blast, and saw some really interesting (and fun) situations that wouldn't have happened without Second Wind, Action Surge, and at-will Cantrips, I think we are all in agreement that those actually added quite a bit of character to the game.
We ended up with an early total party kill, that, in the interest of the game, we "rewound" and replayed differently to see how it went (the character's all survived). Today, another one of the characters died in a pretty epic battle. All of this eased our concerns about Second Wind, Hit Dice, and full HP recovery during a long rest. The game still has a good level of danger.
We haven't played this many straight days since the 90s, so it was a lot of fun.
TL;DR - A lot of our initial concerns about some of the rules were pretty much wiped away after several solid sessions of play, we really like the way 5th Edition plays, and we all had a blast. We can't wait for the PHB and Tyranny of Dragons.
The three of us have all been playing together (usually with a fourth who was away for the 4th of July holiday) for just over 28 years - starting with Basic/AD&D, then a lot of AD&D 2E, 3.0, 3.5, a brief foray into 4E, then Pathfinder. Although we thought 4E combats could be really exciting and fun, we all generally didn't like the reliance on a grid, our perceived focus on tactical combat, and the length of combat.
Going into our game on Thursday, we were pretty skeptical about Second Wind, Hit Dice recovery, full healing upon a Long Rest, Action Surge, at-will Cantrips, and a few other things.
After playing over four days - roughly 12 combat encounters with mixed in roleplaying, we all had a blast, and saw some really interesting (and fun) situations that wouldn't have happened without Second Wind, Action Surge, and at-will Cantrips, I think we are all in agreement that those actually added quite a bit of character to the game.
We ended up with an early total party kill, that, in the interest of the game, we "rewound" and replayed differently to see how it went (the character's all survived). Today, another one of the characters died in a pretty epic battle. All of this eased our concerns about Second Wind, Hit Dice, and full HP recovery during a long rest. The game still has a good level of danger.
We haven't played this many straight days since the 90s, so it was a lot of fun.
TL;DR - A lot of our initial concerns about some of the rules were pretty much wiped away after several solid sessions of play, we really like the way 5th Edition plays, and we all had a blast. We can't wait for the PHB and Tyranny of Dragons.
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