I completely disagree with this. The idea of a paragon or epic rogue who has been wall climbing for half his career having any trouble at all with a ladder, looks incredibly stupid to me. How can he scale the icy cliffs of the Fortress of Frost if he risks falling off a ladder in town?
Are heroes never gonna learn anything? If they can't tie their shoelaces as toddlers, they can't tie their shoelaces as heroes? What about the bully from recess? Will he always be a threat, even to the epic PC?
Part of becoming a hero is outgrowing some challenges. A ranger who can shoot three arrows into the three eyes of a god during a hailstorm shouldn't be challenged in a archery competition held in a small farm, where the best archer is a peasant doing some hunting at the side.
And by doing so you open yourself up to a host of other issues (for instance, melee PC's which can't stand toe-to-toe with powerful melee monsters --like giants-- which now hit on every iterative attack, instead of just the 1st) . 3e is built around the assumption that stats get boosted and magic items get acquired (and traded in/upgraded).I posted earlier: Once one doesn't allow the "standard" buff spells, and the tons of magic items, you don't need minion rules in 3E to have evne low level NPC pose a threat - the AC of the PCs won't reach such heights as to make them invulnerable.
And by doing so you open yourself up to a host of other issues (for instance, melee PC's which can't stand toe-to-toe with powerful melee monsters --like giants-- which now hit on every iterative attack, instead of just the 1st) . 3e is built around the assumption that stats get boosted and magic items get acquired (and traded in/upgraded).
Sure, any given group can work around this, but it will take work.
And by doing so you open yourself up to a host of other issues (for instance, melee PC's which can't stand toe-to-toe with powerful melee monsters --like giants-- which now hit on every iterative attack, instead of just the 1st)
It's true that kobolds don't last too long as respectable enemies, but I will point out that a level 3 solo (750 XP) is worth more XP than a level 20 minion (700 XP). So if the DM is willing to restat monsters, the same legion devil legionnaire that almost took out your entire party on their first adventure could still be a component of a challenging encounter in the early epic tier. It's more likely that a monster might go from being a normal monster (level 3 brute) to a minion (level 11 minion), but that still provides a +8 boost to its level, greatly increasing the longevity of that monster type in the campaign.3e sometimes disappointed me really with the speed at which you left older challenges behind and the relative level of advancement and I can see a lot of benefit in 'certain' campaigns flattening the progression. I can see 4e being the same so far - my current character is 5th level and I don't expect to fight kobolds again enmass, which is a shame
Sounds pretty cool, actually. I can see how your approach would work well, given that kind of campaign set-up. My comments were made with an assumption of more typical campaign parameters: caster PC's, monstrous opponents, etc.Work I already did. Although we are using Bo9S, so melee fighters - which are all the pcs we have - are not supposed to stand next to giants and trade full round attacks. Not that I am using many giants anyway - most of my enemies in the sword & sorcery campaign are classed npcs.