Ashrem Bayle said:
I'm looking at starting my next game in Kalamar but I'm having a hard time seeing the forest for the trees. The book is so packed full of info and small text, I can't find what I'm looking for.
Can some of you help me out?
1. What countries are at war with what other countries?
It might be easier to ask what countries AREN'T.

Many of the nations and kingdoms have border skirmishes from time to time, even if they're not at WAR. Two warring nations that spring to mind at the moment are the Duchy of Dodera and the Queendom of Tharggy.
The Kingdoms of Kalamar campaign setting doesn't work as well for a "quick skim." The details really don't come out and grab you until you're pretty familiar with the world, and you've played in it a while. THen you're like "Wow! This is a real world!"
2. What roll do the hobgoblins fill? In one place thay are considered "the enemy" in the next, they fight alongside the humans.
The trick is to remember that the hobgoblins nations are civilized nations, not simple tribes or barbaric nomads - though those do exist outside of the nations. Don't use them as mindless savages, but as a nation with military, political and religious views that, like human nations, often put them at odds with their neighbors.
3. What is the best loaction to start my game in? When you think geography, think Montana.
Well, the Reanaaria Bay area is closest to the fantasy "standard." Due to the constant trading, most races are present, and they get along together pretty well. That's why we've set a good quantity of our early modules and supplements there - so people can start in an area that's not too unfamiliar.
Where you want to start really depends on what kind of campaign you want to run. There is the slaver nation of Pel Brolenon, the evil Theocracy of Slen, the northern plains of the Drokkher horselords, the warlike Kalamaran Empire, the desert cities, the massive jungles, etc etc etc.
What did you have in mind?
Mark Plemmons
Kenzer and Company
www.kenzerco.com