Why are you yelling?The question was about Kara Tur, not should we do a completely new and unrelated OA focused just on fantasy Japan, THEY DID THAT ALEADY IN 3E, it didn't work out and they dumped that setting.
The 3e OA setting was Rokugan. It’s about Legend of the Five Rings, not Japan or the original OA. Seems more like a “collector book” than a version that was widely played - I haven’t seen anyone here talk about playing it.
I’m saying I want the original OA with its focus on Wa and Kozakura. Shou Lung and T’u Lung were used, but the majority of the game rules were Japan flavored, as were the majority of modules in the years people actually played OA (1985-1990, roughly). The original OA made an effort to understand and translate to D&D rules medieval Japan (and about 10% of its effort was on medieval China).
I’m not interested in FR Trail Maps era stuff.
The gist of what I’m saying is:
1) I really liked the original OA. (The list of things I’m not a fan of is long and tedious, but I would put FR on my list “meh” list.)
2) Medieval Japan is fascinating and I think it’s enough for its own stand alone setting. Not part of FR or Kara-Tur necessarily. Considering it had closed off borders for a long period, it doesn’t need fantasy Malaysia, Korea, and Mongolia to exist. (I like “Shogun” immensely more than any other recent medieval or fantasy adjacent show - assuming “Game of Thrones” no longer counts as recent.)
3) A big problem with OA (or Kara-Tur if we must) is the racism/cultural insensitivity/stereotype issue. Go deep on one place, especially with authors who truly understand it, is better for defending against those accusations.
4) Meh, none of this is happening anyhow, so it doesn’t matter. It’s easier to keep doing what they’re doing.
Last edited: