Karsite... the best Warlock Race?

I repeat, Charisma isn't as important for Warlocks as many make it out to be. If you focus on no-save invocations (self-buffs, BC etc.), you don't need Cha for anything. Warlocks can be the party face, but they don't automatically take that role (no Diplomacy...). You don't get bonus invocations unlike real casters, and save DCs are only important on some eldritch essences and a few regular invocations.
 

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Dexterity and Charisma look like the most important attributes for Warlock to me, so any race or template that allows a bonus on either is going to be a substantial boost for a starting member of this class...
 

+4 la

waah waah waah level adjustment...

+4 for the best race, not caring about the 4 levels (buyoff 1 at 12th, then another at 21)

PIXIE

best race for warlocks, beats the halfling over the head constantly.
 

Up until the point where you get Blasphemy'd. Every demon from CR13 on up says BOO! and you get screwed, no save. A CR13 demon is a decent challenge for a level 10 party, which puts you at 6 HD and paralyzed for 1d10 minutes. Have fun contributing!
 

Up until the point where you get Blasphemy'd. Every demon from CR13 on up says BOO! and you get screwed, no save. A CR13 demon is a decent challenge for a level 10 party, which puts you at 6 HD and paralyzed for 1d10 minutes. Have fun contributing!

ok, there are many things wrong with your response.

1. a CR13 ANYTHING is NOT a decent challenge for a level 10 party, considering that opens up the party to getting hit by effects that instantly kill them leaving them with no way to come back from the dead feasibly (finger of death = need resurrection or better to come back, party only has raise dead), ESPECIALLY if said CR13 has blasphemy at will (screws the whole party over, not just the pixie).

2. Blasphemy SR = Yes and range is only 40 feet, Pixie has 21 SR, plus the feat from Book of Exalted Deeds = 25 vs Evil stuff. AND is never within 40 feet of any target (build dependent, if you like glaive then you might get screwed) While the rest of the party is likely screwed by your example anyways, at least this guy could save the day, or run away.

3. This guy contributes plenty considering he's never near the party and always flying which means he doesn't get the party AoE'd by stuff (like blasphemy), is invisible so things that can't see him can't target him, and probably takes less damage per physical hit than the party's "tank" thanks to his hard to find DR (which increases when he gains enough warlock levels)
 
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Oh, I'm sorry...I didn't realize that 3d6/round at ECL10 was considered "contributing", even from 180' away under the cover of greater invisibility. I guess the demon will just kill/eat your friends, then teleport out before you put a meaningful dent in his HP.

SR 21 is overcome by a 13th level foe on a roll of 8 or higher. That's a 65% chance. SR on a PC, especially for a PC who has 4 HD behind the OTHER PCs and generally 6+ HD behind any meaningful caster is almost worthless. It'll bit you in the butt during buff rounds more often than it will ward off harmful incoming attacks.

And a single CR13 foe is not out of line for a 10th level party. Thats only APL +3 encounter. According to the d20SRD encounter calculator, it is "very difficult", and worth 2250 XP each. Heck, in Living Greyhawk, we used to have 3 APL+3 encounters per mod, sometimes all in the same day. You could even throw in a few CR4 mooks and NOT even affect the EL at all.

Hezrou CR 11 Blasphemy 3/dayhttp://www.d20srd.org/srd/monsters/demon.htm#nalfeshnee

2 of them would be an EL 13 encounter, 6 Blasphemys per day total.

Also, 13th level evil clerics tend to Blasphemy first, ask questions later. They have the benefit of CL boosting items like IWIN Stones or Beads of Karma.

High level D&D gets tough, and bogging your character down with +4 LA is generally a path to a quick death. If you can't contribute SOMETHING meaningful in combat other than being slightly annoying from afar, you might want to reconsider your selection. By the time a pixie gets high enough level to be meaningful, enough things have either heightened senses (Dragons with Blindsight) or True Sight (most true Demons/Devils +casters) that you'll still get dead.

Pixie might look good on paper. Its not. Lack of HD will get you killed. SR is bad for a PC. Superior Invisibility is nearly worthless past ECL 12 (when you'll only have 8 HD), and the stats, while decent, aren't worth their weight in LA. At higher levels, you'd be better off with the HD and getting the pixie abilities from invocations (Fell Flight + Retributive Invisibility).
 

Oh, I'm sorry...I didn't realize that 3d6/round at ECL10 was considered "contributing", even from 180' away under the cover of greater invisibility. I guess the demon will just kill/eat your friends, then teleport out before you put a meaningful dent in his HP.
so you're friends are even less optimized than you? and this is a complaint against pixie or your friends for sucking? and the only way to "contribute" is by doing damage in combat?
SR 21 is overcome by a 13th level foe on a roll of 8 or higher. That's a 65% chance. SR on a PC, especially for a PC who has 4 HD behind the OTHER PCs and generally 6+ HD behind any meaningful caster is almost worthless. It'll bite you in the butt during buff rounds more often than it will ward off harmful incoming attacks.
again, why is a 10th level character taking on 13th level foes? in your example of two hezrous, even without a pixie in the party, your alll human party is still dead.... 6 rounds of just standing there. Warlocks buff themselves all day, so the buff problem doesn't ever come into play. Oh and it will ward off WAY more attacks than your humans with 0 SR.
And a single CR13 foe is not out of line for a 10th level party. Thats only APL +3 encounter. According to the d20SRD encounter calculator, it is "very difficult", and worth 2250 XP each. Heck, in Living Greyhawk, we used to have 3 APL+3 encounters per mod, sometimes all in the same day. You could even throw in a few CR4 mooks and NOT even affect the EL at all.
ok, again, is this a complaint against pixie not being the best race for warlock class or is it a complaint against the completely arbitrary CR system? I don't care about your experience in living greyhawk without a warlock in your party and I'm pretty sure the OP also doesn't care.
Hezrou CR 11 Blasphemy 3/day

2 of them would be an EL 13 encounter, 6 Blasphemys per day total.

Also, 13th level evil clerics tend to Blasphemy first, ask questions later. They have the benefit of CL boosting items like IWIN Stones or Beads of Karma.
Pixie being best race for warlock, this information doesn't help the OP, it just shows that broken items, when allowed to stack, make clerics disgusting and also shows how a CR13 encounter comprised of 2 CR11's can TPK the party REGARDLESS of their being a pixie or warlock in the party. Good Job sir.
High level D&D gets tough, and bogging your character down with +4 LA is generally a path to a quick death. If you can't contribute SOMETHING meaningful in combat other than being slightly annoying from afar, you might want to reconsider your selection. By the time a pixie gets high enough level to be meaningful, enough things have either heightened senses (Dragons with Blindsight) or True Sight (most true Demons/Devils +casters) that you'll still get dead.
Did you forget about what makes a high level rogue nasty in combat? UMD. And warlocks get that too, oh and they can take 10 whenever they want.
Pixie might look good on paper. Its not. Lack of HD will get you killed. SR is bad for a PC. Superior Invisibility is nearly worthless past ECL 12 (when you'll only have 8 HD), and the stats, while decent, aren't worth their weight in LA. At higher levels, you'd be better off with the HD and getting the pixie abilities from invocations (Fell Flight + Retributive Invisibility).
This whole block of information is bad. Espeically the SR part and the Invisibility part, cuz we all know that you will never ever fight anything in any campaign that doesn't have True Seeing or Blindsight 260 feet.

You need to learn how to think outside your box, man. There's way more to 3.5 than combat, and if combat is the only thing you are interested in contributing to, then go have fun and play with other power gaming munchkins that just want to "win d&d". Don't try to tell me I'm wrong by saying a pixie warlock sucks in combat against real casters, big dragons, and true demons, that makes you look ignorant. This post isn't about comparing warlock to real casters and how their abilities are worse than real casters, this post is about picking the best race to play as warlock.

1. Pixie doesn't need to pick Fell Flight or Walk Unseen or Retributive Invisibility as invocations, if he wants to he can take Improved Flight to make his maneuverability Perfect. Since Warlocks need feats to get more than 12 total invocations, not having to pick 3 of them means you are more versatile than even a race that would be nice and give you 2 bonus feats post 11 hit dice.

2. Built in Spell Resistance of 15 + class levels is only 1 less than the Spell Resistance granted by a cleric of 9th level and higher, except that for the first 5 levels of a Pixie's career he's got SR and the cleric 4-8 don't. AND he can take feats to improve it since it's natural to him (like the feat from Book of Exalted deeds that adds +4 vs. evil) And you say SR doesn't matter to PC's? And then you give a classic example where SR is the ONLY thing that will save you or your party? way to contradict yourself there.

3. Awesome stats for a warlock, everything you care about (3 more skill points per level is good)

4. Built in 10 DR that goes up as you gain warlock levels.

5. Weapon Finesse and Dodge for free.

6. Small Size and all its benefits.

7. Fey creature type makes you immune to a lot of "person" spells. Oh and no maximum age category AFAIK.

With that being said, if the DM throws encounters at the party designed to kill your character, and he succeeds, WHY are you playing with that douchebag DM? It's about having fun, and taking someone's fun away just to prove a point proves the point that you are a douchebag.
 

While I endorse many of the points you make, [MENTION=6682154]Nezkrul[/MENTION], your tone is not really appropriate IMO. Which parts of Wyvernhand's posts seemed munchkinny to you? To me, none.

Pixies are great for Warlocks, if you can get your DM to allow them. Possibly the best Warlock race out there. However, they're also kind of non-standard. And the HD thing is a problem:

1. Not spending invocations known on stuff is meaningless if you spend levels on that stuff, which results in fewer invocations known. Wyvernhand's point, if I understand it correctly, is that a straight Human or Halfling Warlock can spend invocations known to duplicate the two best Pixie advantages. But they don't have to. Pixies pay opportunity cost, standard non-LA races don't.

2. Stat adjusts are great for Pixies, but some of this only really buffers HD loss. You quote the +3 skillpoints/level... but losing four levels means four times your skillpoint total less to spend on skills, and lower max skill ranks.

3. I'd still hold SR is not as good on PCs as on monsters. Constantly spending standard actions to lower/raise it just to not render your buffer or healer colleagues useless will leave you spending lots of actions unnecessarily. Nice to have the option to raise SR, I concur, but as my standard modus operandi, I'd feel it's much too risky to keep SR up at all times. You just might be caught in a damaging AoE and need the healing, or something.

4. DR is good at lower levels. From the mid levels onward, which you're playing if you're playing a Pixie, it is not as meaningful anymore: physical attacks become rather powerful, and magical attacks more widespread. So stuff that can find and hit you will hit you hard no matter the DR - and then your low HP total comes into play.

5. Getting good stuff later is important. At 10th level, when the Wizard is teleporting around the world and planar binding powerful help, while the Druid turns into a forester's nightmare and rips heads off, and the Barbarian one-shot charges anything he meets for 200+ points of damage, you're only just getting lesser invocations. Sure, you're the world's greatest scout. But can you really do anything approaching level-appropriate power?


Don't get me wrong, I believe Pixie Warlocks can be two tons of fun in a one-ton barrel. But the perks aren't as great as you make them out to be, in comparison to what you have to give up.
 

3. I'd still hold SR is not as good on PCs as on monsters. Constantly spending standard actions to lower/raise it just to not render your buffer or healer colleagues useless will leave you spending lots of actions unnecessarily. Nice to have the option to raise SR, I concur, but as my standard modus operandi, I'd feel it's much too risky to keep SR up at all times. You just might be caught in a damaging AoE and need the healing, or something.
buffing happens at the start of the day, when SR doesn't matter, healing happens outside combat (or in the case of a persistbuff cleric ally, you'll have at least fast healing 1 all day long), so if you really want your buddies to waste actions mid combat to heal or buff you, you're doing something wrong as a flying invisible ranged weapon. SR is always more useful so long as you don't have noobies in your group trying to cure light wounds you when you just took more than 13 damage...
4. DR is good at lower levels. From the mid levels onward, which you're playing if you're playing a Pixie, it is not as meaningful anymore: physical attacks become rather powerful, and magical attacks more widespread. So stuff that can find and hit you will hit you hard no matter the DR - and then your low HP total comes into play.
The warlock class keeps increasing the DR, so this guy will have more DR than a barbarian. It is very meaningful to a character with less HP than everyone else.
5. Getting good stuff later is important. At 10th level, when the Wizard is teleporting around the world and planar binding powerful help (and not buying better magic items and probably spending all his treasure on this), while the Druid turns into a forester's nightmare and rips heads off (that's what druids do best), and the Barbarian one-shot charges anything he meets for 200+ points of damage (so long as the DM allows stuff to stack or even allows it in his game), you're only just getting lesser invocations. Sure, you're the world's greatest scout. But can you really do anything approaching level-appropriate power? (because warlocks suck! oh wait that's not what this thread is about)
emphasis added.
 

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