Karsite... the best Warlock Race?

buffing happens at the start of the day, when SR doesn't matter, healing happens outside combat (or in the case of a persistbuff cleric ally, you'll have at least fast healing 1 all day long), so if you really want your buddies to waste actions mid combat to heal or buff you, you're doing something wrong as a flying invisible ranged weapon. SR is always more useful so long as you don't have noobies in your group trying to cure light wounds you when you just took more than 13 damage...

The warlock class keeps increasing the DR, so this guy will have more DR than a barbarian. It is very meaningful to a character with less HP than everyone else.

emphasis added.

Um, I think you misinterpret how SR works. It's constant. It doesn't matter what time of day it is. If you're asleep, you have SR. So it does matter. Good look competing with classes that have access to even just the buff spells in the PHB, whether they're for in combat use or out of combat use. DR is also fairly easy to get around, but, in any case, it doesn't do anything against magic. Every spell in the school of Conjuration also doesn't allow spell resistance. Your emphasis doesn't really add to your arguement either. Actually, it comes off as kind of condescending, but that's a separate issue that Empirate already pointed out.
 

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Um, I think you misinterpret how SR works. It's constant. It doesn't matter what time of day it is. If you're asleep, you have SR. So it does matter. Good look competing with classes that have access to even just the buff spells in the PHB, whether they're for in combat use or out of combat use. DR is also fairly easy to get around, but, in any case, it doesn't do anything against magic. Every spell in the school of Conjuration also doesn't allow spell resistance. Your emphasis doesn't really add to your arguement either. Actually, it comes off as kind of condescending, but that's a separate issue that Empirate already pointed out.
SR doesn't matter outside of combat when healing and buffing occur normally. I don't understand why you think it's bad. In the unlikely event u need a buff or heal during combat it might be bad, yes, but it is more beneficial to have it always than by buff cuz you can turn it off when needed. This thread isn't about competing with other classes. That was the gist of my emphasis. Non pixie characters are just as susceptible to bad stuff as them.
 

buffing happens at the start of the day, when SR doesn't matter, healing happens outside combat (or in the case of a persistbuff cleric ally, you'll have at least fast healing 1 all day long), so if you really want your buddies to waste actions mid combat to heal or buff you, you're doing something wrong as a flying invisible ranged weapon. SR is always more useful so long as you don't have noobies in your group trying to cure light wounds you when you just took more than 13 damage...

CLW isn't what I'm talking about. Heal is. And getting any magical healing at all is rather nice when you've just been dropped to -8 by dragon breath, which doesn't care about SR or invisibility.

Also, tell me how your party will buff you at the start of day? Apart from Mage Armor, I'm not coming up with much. Persist Clerics buff themselves, Incantatrices buff big stupid fighters not you, but you sure hope you're getting a piece of that Haste or Recitation going around in combat round 1.

Flying ranged weapon? Doing how much damage (due to lost class levels) again? Nope, that's a surefire way to not contribute.


The warlock class keeps increasing the DR, so this guy will have more DR than a barbarian. It is very meaningful to a character with less HP than everyone else.

That's what I said. DR is good, but if all it does is mitigate an area where you're struggling, viz. HP - because you took an option that reduces HP but gives DR -, then the DR isn't doing anything for you that more HP couldn't. Advertising the greatness of DR under circumstances which do not apply if you don't take the +DR option seems out of order.


<quote from my earlier post>
emphasis added.

I don't get it.
 

Pixies, regardless of class, fall into the same category as most Monk builds. Sure, you can be decently good at not dying, but you lack the ability to contribute meaningfully in combat. You can't deal much in the way of damage, you can't buff, you can't control. Heck, past the lowest of levels (5th to 8th including LA) its dangerous for you to even scout. Invisibility isn't absolute. Its only a DC 20 spot check to notice the presence of an invisible creature within about 30' to go raise an alarm. See Invisible is a low level spell, as is Glitterdust. Blindsense, Blindsight, Lifesense, and innate True Sight become more and more and more common as you level up. You don't have very many class abilities to escape or survive. If you get caught by something like a Dread Wraith, demon/devil, caster, or a host of other things, you are probably dead.

Also, being able to snipe invisible from 180' away doesn't work in most cases. Low ceilings, cover from trees or landscape, buildings, etc will force you to get closer. Or you could be in a situation where your party has engaged the enemy and you don't have the luxury to plink away at foes for 3d6 from a situation where they can't attack you back. And if you can solve the encounter on your own simply by flying overhead and raining destruction on your foes, that's not very fun to the rest of your party while you dispatch foes in your own unique way.
 
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A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature’s next turn. At the beginning of the creature’s next turn, the creature’s spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).

A creature’s spell resistance never interferes with its own spells, items, or abilities.
 

Whoa, that's even worse than I (mis-)remembered! So you can't even lower your SR in the morning and only raise it when you think it's a good idea. Seriously, they make us pay LA for this crap?
 

Hellbred (spirit aspect) from Fiendish Codex II: Tryants of the Nine Hells would make for a decent Warlock race, especially when you give him the magic blooded template.

-2 Con, -2 Wis, +4 Cha, LA +0

Eventually, they get darkvision 120 ft, the ability to see in magical darkness, and telepathy out to 100 ft, which means they would qualify for the Mindsight feat.
 

Draconic template's ok, from Races of the Dragon... its a +1 la

Phrenic could be useful for +2 int/wis, +4 cha, bunch of psionic abilities, 1 power point. only problem is that its +2 la
 

Hellbred (spirit aspect) from Fiendish Codex II: Tryants of the Nine Hells would make for a decent Warlock race, especially when you give him the magic blooded template.

-2 Con, -2 Wis, +4 Cha, LA +0

Eventually, they get darkvision 120 ft, the ability to see in magical darkness, and telepathy out to 100 ft, which means they would qualify for the Mindsight feat.

-2 Con is where you lost me. Warlocks are already squishy (light armor, d6, Dex as secondary stat). +4 Cha is very good obviously, but the rest of the benefits are covered by a single least invocation that's so good you'll want to take it anyway, and a Mindbender dip, respectively.
 

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