Seeing no rune on the felled doors, Maelicent steps back over the reptile carcass into the hallway beyond the portal. Once there the Gudwulf warrior examines the head and maw of the green dragon, sizing up his kill for parts worth harvesting and possible trophies. The teeth might make good armor spikes, and the hide, once tanned, would make an interesting shield or a worthy suit of armor.
[sblock=Maelicent]You asked if Maelicent's search of the hexagonal chamber revealed additional tracks other than those left by the crocodile. The crocodile came through the southern doors and, judging by the wrecked glass and broken shelves, damaged the room trying to escape. Maelicent didn't locate any other sets of prints or tracks in the hexagonal chamber. The southern doors are sealed. The crocodile is neither charred nor burnt but the hexagonal chamber very obviously sustained fire damage.[/sblock]
Gamad calls for the green gem in the eastern doors to be covered then, to the retreating back of Maelicent, calls for the dropper. Too late, however, as the goblin is already purposefully clambering back over the behemoth skulking in the door ere Gamad can reach for the glass dropper.
Warning Chev away from the thrumming green gem, Brakkus hangs an errant bit of half-burned rag over the green gem, but the cloth finds no purchase and fall off. Propping his tower shield on top of a bit of rubble and laying the shield against the rune and the gem inset in the eastern door, Brakkus suggests the southern portal be tried but makes no move in that direction. Thusly warned but truth be told already feeling himself out of the sway of the green gem, Chev walks away from the eastern doors rubbing his temples. Voadam strides forward toward Chev on long legs and, casting prestidigitation, magically mends Chev's outer garments. At Voadam's command, Chev's clothing mends its tears and holes, blood rinses away, and the grime of travel dissipate from the battle priest. Clean, dry, and well-garbed, Chev stands near the center of the chamber alongside Voadam when a loud CRACK! reports from the eastern doors.
Unsteady on its pile of detritus, Brakkus's tower shield falls to the side. From a point in the center of the green gem's swirling inner maelstrom, hairline fractures race outward as the gem fissures into six jagged shards, two of which fall to the floor and break as glass into disparate pieces. From the dead center of the gem's former diameter issues a pea-sized bead of light that streaks to the unerring middle of the hexagonal chamber. Ere anyone can blink, the bead explodes. Blossoms of fire wreath the chamber, issuing outward in a 20-foot-radius halo of fire that melts unalloyed metal in its path, shattters exposed glass, and licks at dry combustibles. Brakkus presses himself against the far wall and thus avoids taking the brunt of the damage, but even so is singed from
7 points of fire damage. Gamad, Voadam, and Chev are less fortunate. The fire wreathes each and they, in turn,
burn for 14 points of damage. The goblin, who moments earlier had left the chamber, remains unscathed.
[sblock=Gamad, Voadam, Chev]Sorry, no one rolled well enough on a Spellcraft DC 28 check to know what the devil that might have been when they rolled their saves. I'm sure you have your guesses, though.

[/sblock]
Chev, who had just been cleaned and spruced up a bare five or six seconds earlier, now finds himself again sporting tattered, dishevelled clothing, the edges of which are black with soot. Gamad, Voadam, and Brakkus likewise find themselves and their outer gear sullied by the flash of curling flames. A quick check of their equipment, however, proves that none of their personal items melted or were burnt beyond use.