5E Keep on the Borderlands - OOC (Filled UP)

EarlyBird

Villager
He gang it is me again. This will be the last game I start, but this will not be a full campaign, just an old man wanting to go back and play something from the past. If it goes well then when it is over I may start another 5e campaign or better yet take these characters someplace special. Like the Tomb of Horrors (from Tales from the Yawning Portal).

Character Gene will be special as I wish to keep my record of doing things the odd way at a perfect 100% LOL

CHARACTER GENE
[sblock]
Abilities:
Player's choice
a) 4d6(HIGH3), 6 times
b) Array 15, 14, 13, 12, 10, 8
c) Point Buy; 27 points

Races/Classes Allowed:
[sblock=Dwarf]
Mountain:
A) Cleric
- Forge
- War
- Life
B) Fighter
- Champion
- Battle Master

Hill
A) Cleric
- Life
- Nature
B) Fighter
- Champion
C) Rogue
- Thief
- Scout[/sblock]
[sblock=Elf]
High
A) Cleric
- Life
- Arcana
- Knowledge
- Trickery
B) Fighter
- Champion
- Eldritch Knight
- Arcane Archer
C) Wizard
- Abjuration
- Divination
- Enchanment
- Evocation
- War
D) Rogue
- Arcane Trickster
- Inquisitive
- Swashbuckler

Wood
A) Druid
- Circle of the Moon
- Circle of the Land
- Circle of the Shepard
B) Fighter
- Champion
- Arcane Archer
C) Ranger
- Hunter
- Beast Master
- Horizon Walker
D) Rogue
- Thief
- Scout[/sblock]
[sblock=Gnome]
Forest
A) Cleric
- Life
- Trickery
- Arcana
B) Fighter
- Champion
- Eldritch Knight
C) Wizard
- Illusionist
D) Rogue
- Thief
- Arcane Trickster
- Scout
- Inquisitive[/sblock]
[sblock=Halfling]
Lightfoot or Stout
A) Druid
- Circle of the Land
- Circle of the Shepard
B) Fighter
- Champion
- Cavalier
C) Rogue
- Thief
- Arcane Trickster
- Assassin
- Scout[/sblock]
[sblock=Half-Orc]
A) Cleric
- War
- Tempest
B) Fighter
- Champion
- Battle Master
C) Barbarian
- Path of the Berzerker
- Path of the Totem Warrior
- Path of the Zealot
D) Rogue
- Thief
- Assassin
- Scout[/sblock]


Humans and Half-elves may be of any class/subtype in the PHB or XGtE


Backgrounds:
Please make your own to suit how you wish to play your character.
- Skills: Pick two
- Tool and Language Proficiences: Pick two tools, two languages, or one of each.
- Special Feature: ???


Feats:
- are allowed
- multiclassing is not allowed


Alignment:
- any but neutral or chaotic evil


Equipment:
- Starting package for class plus items from your DM.


Hit Points:
- Max HP at 1st lvl, roll for HP thereafter.


Special Note:
- none yet[/sblock]

Lets see what you all come up with.

LINKS:
RG
 
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EarlyBird

Villager
Example of what I am looking for to start...

Stats:
STR: 9
DEX: 11
CON: 14
INT: 13
WIS: 16
CHA: 15

Occupation:
Human
Paladin
Oath of Redemption
Lawful Good

Background:
Wilderness Specialist - Wood of Sharp Teeth (forest)
Skills: Insight and Survival
Prof: Herbalism Kit and Cartographer's Tools
Feature: Area Expertise - While in your native terrain (Wood of Sharp Teeth) you and the group you are guiding cannot become lost. While in a similar type of terrain (forest), you and the group are harder to ambush. The DM will decide on how this effects play based on the situation and who or what is trying to ambush you.

Skills:
Persausion and Medicine

Equipment:
- longsword
- longbow quiver w/20 arrows
- staff
- explorer's pack
- chainmail
- holy symbol

Background:
Havar retired to his old adventuring grounds and was enjoying the simple life, until a new group of kids came his way looking for a guide. After a few chance encounters he stayed on with the group, knowing they needed his healing skills when his diplomacy skills couldn't keep them out of trouble.
 
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TallIan

Explorer
Hmmm, Tempted. Though it might be one game too many, so I'll see how much interest you get.

I'm thinking either Eldritch Knight or Battle Master: I've not had a chance to get either of those going in a character.

EDIT: I might use This guy
 
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EarlyBird

Villager
Magen looks good to go. Is there any changes to his Background that you think would make him more interesting?? The retainers are nice, colorful, and would be a great RP tool, I was thinking more of the skill choices/proficiency changes you might make.
 

TallIan

Explorer
Magen looks good to go. Is there any changes to his Background that you think would make him more interesting?? The retainers are nice, colorful, and would be a great RP tool, I was thinking more of the skill choices/proficiency changes you might make.
I’ll have a look over him today and consider the other characters that I’m thinking. But I think background, skill and proficiency changes (if any) will be dependant on the game you’re starting.

Is the starting level for your game 1st or 3rd?
 

jmucchiello

Adventurer
Let me give it some thought. I was actually thinking about creating a "simple" character, like Fighter/Champion. And all the race seem able to take that...
 

ccs

39th lv DM
I'm interested. But I need some more info.
*What lv are we starting at?
*Other than what type of adventure is this? You don't need to spoil it, just some intro snippet so that I can make further decisions.
*Do the characters already know/know of each other? Or doesn't it matter?

Alignment question:
No Neutral & no Chaotic-Evil?
OR
No Neutral-Evil & no Chaotic-Evil?
 
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EarlyBird

Villager
Sorry to be keeping the game and the starting level a tight secret, I wished to gain some players interested in their characters over what they may or may not encounter.

This being close to a very old school scenario it will have a 70/30 split on Combat/RP (think that was how most D&D games were). But I leave most of that up to the players. Meaning if you make a slightly more RP/Detective character than I will give you your time to shine during the game.

So to try and answer some questions:
1) You will not be starting at 1st level, so you can say in your background that you have a few adventures under your belt.
2) Adventure wise I want to steer clear of kobolds, gnolls, and orcs. Thinking I want to throw some harpies, minotaurs, and trolls into the mix. This will be a game where I will be using some oddball monsters to see how they play.
3) I will leave who each character knows up to all of you. Please discuss options/roles/and how the heroes met (one character or them all) among yourselves. I will get everyone together or place the already assembled group into the adventure during the opening post. To keep things easy we will be in the Forgotten Realms setting.
4) The second one. No Neutral Evil or Chaotic Evil alignments plz.

Did anyone notice the race/classes kind of coincide with AD&D 1e????
 

TallIan

Explorer
1) You will not be starting at 1st level, so you can say in your background that you have a few adventures under your belt.
[SNIP]
Did anyone notice the race/classes kind of coincide with AD&D 1e????
The higher the better TBH, I get to start a lot of adventures but not finish all of them.

I did, yes :p You seem to be keen on old school stuff at the moment
 

tglassy

Explorer
Interest Check (OPEN to ALL)

I did!

I’m interested, tentatively. No idea what character to make, though a pure wizard might be something new for me. Or a Rogue, I love rogues. Also, Lawful Evil would be interesting. I haven’t done one of those, yet.

I’ll think about it.

Human Variant ok?
 

jmucchiello

Adventurer
Re: 1st ed: You mean because you didn't mention Dragonborn or Tieflings? Though you should make it so only HUMANS cannot multiclass. :)

Or races can multiclass but must stick to a one than the other method of advancement. And then for humans, they can "dual class". Once you leave a class, you can never advance it again. :)
 

tglassy

Explorer
To be honest, I never understood the ban on Neutral evil or chaotic evil. Just because some people like to play it wrong and cause trouble for the party, doesn’t mean there’s something wrong with the alignments.

The argument, as I’ve heard, is that a lawful evil person wouldn’t betray his teammates and therefore he can at least be relied upon to help out. I don’t see that. Law/Chaos is about whether the person believes in, or holds to, any law or order. Good/Evil is basically whether they are selfish or not, and if they believe in the value of a life.

A lawful evil assassin who only kills those whom he’s been paid to will still kill a companion if paid enough.

A chaotic or even neutral evil PC will still save a companion if they believe their chances of getting what they want are better with the team rather than without.

Just my thoughts.
 

tglassy

Explorer
Interest Check (OPEN to ALL)

Question, if I roll for stats, and wind up with, I don’t know, 11, 11, 10, 10, 8 and 7, am I just stuck with it or can I opt for the Standard array?
 

ccs

39th lv DM
Question, if I roll for stats, and wind up with, I don’t know, 11, 11, 10, 10, 8 and 7, am I just stuck with it or can I opt for the Standard array?
So you're saying you're fine with gambling on your stats - as long as they turn out in your favor.
 

tglassy

Explorer
Interest Check (OPEN to ALL)

No, I’m free with gambling for my stats as long as I don’t wind up with a -3 in my overall bonuses. I’m playin a character right now with the stat spread I just mentioned. No multiclass options, no decent ability scores. I made him a teenager.

But knowing I can switch to standard if it turns out I roll 36 1’s in a row would be nice. I don’t mind having a few, or even mostly, bad stats. But to have nothing with even a +1 before racial stats is a little...disheartening.
 

TallIan

Explorer
To be honest, I never understood the ban on Neutral evil or chaotic evil. Just because some people like to play it wrong and cause trouble for the party, doesn’t mean there’s something wrong with the alignments.

The argument, as I’ve heard, is that a lawful evil person wouldn’t betray his teammates and therefore he can at least be relied upon to help out. I don’t see that. Law/Chaos is about whether the person believes in, or holds to, any law or order. Good/Evil is basically whether they are selfish or not, and if they believe in the value of a life.

A lawful evil assassin who only kills those whom he’s been paid to will still kill a companion if paid enough.

A chaotic or even neutral evil PC will still save a companion if they believe their chances of getting what they want are better with the team rather than without.

Just my thoughts.
Lol, you’re risking a HUGE argument here.

Next topic, religion or politics?
 

tglassy

Explorer
Interest Check (OPEN to ALL)

I’m just saying I’ve never understood why bad role play bans certain options. Like old school Paladin. People would play them Lawful Stupid. Then I read where a guy, playing as a paladin, grabs the bad guy they’re interrogating, who’s cult has a bunch of kids they’re going to sacrifice, and explains that every Paladin is looking for that one cause worth falling for, and if he doesn’t tell them where the kids are, the Paladin going to fall, hard, and once he falls there is nothing that will stand in his way from getting the information he wants, and while he will damn himself, he will drag the man down to hell with him to continue the torture, as he no longer has anything holding him back.

...

I think I’ll play a Paladin.
 

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