A few posts recently have touched upon a playstyle in older editions of D&D where you tried to avoid combat.
This is utterly opposed to how I played AD&D back in the day: the game was about combat. Sure, with some groups you could do great narrative games or have strong role-playing experiences, but, mostly, it was about the combat.
I delved into the Keep on the Borderlands, where I slew the monsters and took their stuff. Same with the Temple of Elemental Evil, and in the Steading of the Hill Giant Chief.
Now, certainly there were combats we avoided. We didn't run heedlessly into every possible combat, as some were obviously far above our capabilities. And, especially at low levels, our low-level characters died to good blows from otherwise feeble monsters such as orcs.
Choose your battles, yes: but most battles were definitely winnable.
Now, I admit that in later editions, with the rise in strong storylines and more linear structures, you don't always get the chance to run away from battles. (e.g. You must fight the gargoyles to finish the adventure successfully). So, designers don't put in as many "avoid this" encounters. However, I don't think there were that many of those in earlier adventures, either!
So, when I hear that in earlier editions you needed to avoid combat, I really wonder why my experience was so different.
What do you think?
Cheers!
This is utterly opposed to how I played AD&D back in the day: the game was about combat. Sure, with some groups you could do great narrative games or have strong role-playing experiences, but, mostly, it was about the combat.
I delved into the Keep on the Borderlands, where I slew the monsters and took their stuff. Same with the Temple of Elemental Evil, and in the Steading of the Hill Giant Chief.
Now, certainly there were combats we avoided. We didn't run heedlessly into every possible combat, as some were obviously far above our capabilities. And, especially at low levels, our low-level characters died to good blows from otherwise feeble monsters such as orcs.
Choose your battles, yes: but most battles were definitely winnable.
Now, I admit that in later editions, with the rise in strong storylines and more linear structures, you don't always get the chance to run away from battles. (e.g. You must fight the gargoyles to finish the adventure successfully). So, designers don't put in as many "avoid this" encounters. However, I don't think there were that many of those in earlier adventures, either!
So, when I hear that in earlier editions you needed to avoid combat, I really wonder why my experience was so different.
What do you think?
Cheers!
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