Snoweel
First Post
Also, and I know plenty of people who just can't wrap their heads around this, we don't tell stories in our games.
Are you as the player able to tell a story about the game?
That's because we don't play a "what does the DM want us to do?" game
Surely you all play a "What does the group (including the DM) want to do?" game?
I don't see how that leads automatically to story-less games.
How do you manage it?
I mean, as far as I'm aware, when we play an RPG we tell the DM what we want to do and he has to react to our choices by presenting us with consequences and then with more options.
You tend to end up with a story. It might even be a good one if your DM and players are good enough.