haiiro
First Post
DanMcS said:That one is easy, since on the timeline, the year 1 is marked -998. -1000 is 2 years before the founding of the kingdom (the startpoint for the year-counting).
Bugger. Now how did I miss that?

DanMcS said:That one is easy, since on the timeline, the year 1 is marked -998. -1000 is 2 years before the founding of the kingdom (the startpoint for the year-counting).
Not at this time, I'm afraid. Hopefully we can cover it soon in a web article or sourcebook.haiiro said:I found Argonth intriguing -- can you share any other details about it, or about the second mobile fortress (which the text suggests is also in Breland)?
It's hard for me to explain without being able to draw a picture. It's sort of like a hydrofoil. The air elemental is bound into a ring mounted at the rear of the vessel, like the fire elemental pictured on the airship.haiiro said:What do elemental galleons actually look like? The description in the book leaves me scratching my head, for some reason.
As it stands, spells and spell-like effects of the healing subschool do not function. This includes wands. However, see my previous answer.haiiro said:Do healing potions and curative wands work in the Mournlands?
I didn't design the final map, so I couldn't say. It may be that it was supposed to indicate the "capital" of a dragonmarked house.haiiro said:On the regional map for the Mror Holds, Korunda's Gate is marked with a symbol that doesn't appear on any of the other maps, or in the legend: a black square with a white line on top of it. Is this a misprint, or is it significant?
As DanMcS has said, -1000 is 2 years before the founding of the kingdom.haiiro said:In the timeline, is the year -1,000 one thousand years before the present day, 998 (IE, the year "-2"), or does it follow the BC/AD model -- which would make it 1,998 years before the present day?
No, it's not possible.SteelDraco said:Is it possible to use the Use Magic Device skill to emulate having a dragonmark for the purposes of activating mark-based magic items? For example, to fly a skyship or drive a lightning rail? If so, what's the DC?
Hellcow said:The limitation on healing is something that is still being debated by the design team. I have two thoughts on the matter:
a) I believe that any creature that is native to the Mournland - whether it's a new species that has appeared since the Mourning, or a mutated being - should be immune to this effect, If you wanted to be odd about it, you could say that such creatures don't heal naturally OUT of the Mournlands; that their physiology has adapted to the unnatural nature of the region. But I agree, it would be hard to imagine such a predatory environment with no healing on the part of the native creatures, case in point, the young carcass crab in Shadows of the Last War is described as "recovering" from its battle.
b) Given that the Mournlands is as dangerous and as large as it is, I think that it is important to allow characters access to some form of healing in the region. A few possibilities: disallow natural healing and reduce any other healing effect to 50%; have their be certain regions within the Mournland (manifest zones to Irian or Lammania?) where healing still functions; or provide something rare that can be found in the Mournland itself - a warped herb, or something like that - that can be used to craft a "Mournland healing potion". The goal is to emphasize the unnatural nature of the Mournland, to challenge adventurers, and to make it a region that clearly can't be reclaimed by settlers - but the complete ban on healing may be too harsh.
I would apply the previous answer to this. A Mournland troll should get full benefit of its regeneration. A troll that handered into the Mournland would either get no benefit, 50% benefit, or full benefit but only in select areas, using the possibilities mentioned above.
But again, my answers are not official rulings, and an official decision on this will be forthcoming.
Hellcow said:It's hard for me to explain without being able to draw a picture. It's sort of like a hydrofoil. The air elemental is bound into a ring mounted at the rear of the vessel, like the fire elemental pictured on the airship.
mythusmage said:How about unnatural healing? That is, healing appears to take place, but this perversion of healing is only effective within the Mournlands. When the recipient returns to normal environs the 'healing' is undone and all accumulated damage returns to the subject.