Goobermunch
Explorer
hong said:Those were the ads for the Star Wars Galaxies MMO, IIRC.
And thank god, because SW Galaxies tanked.
And it tanked largely because the design goal was to create a theme park. Ralph Koster wanted to create a world in which moisture farming was a valid player character pursuit. For some types of MMOGs, that might be a good idea. But it's very important to reference your source material.
In Star Wars, the only thing that's fun about being a moisture farmer is when the trashcan and Mr. Priss appear and start talking about the loony old hermit from across the Dune Sea. From a design standpoint, SWG focused on modeling the post-Yavin Empire from a civilian's point of view. That's all well and good, but it's not really Star Warsy. There was a dreadful lack of action, adventure, and space operatic goodness.
With that in mind, Lizard, what do you see as the source material for D&D? I'm wondering if some of our disconnect may result in you and I thinking of different things as the source material for the game.
--G